Rabidchild said:
For example, the Abrams could have been made to have a Front Target score of 15 and a gun of D10+11. It becomes immune to WaW weapons from that facing, but if all the other anti-armor in MC scales up as well, the game(s) would remain consistent. In the same way, its weapon would destroy any WaW vehicle it faced. The only place that this breaks down is guns vs infantry, but even that is workable. I'd recommend using Agis' HE rules for the tank guns to resolve it, or perhaps a HE stat for each weapon. (For the AT rounds vs infantry, a D10+2 and a D10+11 are virtually the same thing: don't roll a 1.)
The trouble is, once you have those stats, you then have to start thinking about armoured vehicles in the Korean War, those in 60's Cold War, Vietnam, the Falklands, tanks of the far future. . . You end up having to stat all those vehicles out to get the progression right, and you will _always_ forget something.
The alternative is to let BF Evo developers have a completely free hand in the army lists they design for their specific games. At the moment, they are just working on additions to our current games but, sooner or later, someone will do, say, the Korean War, and they will be free to approach the stats anyway they choose - basing them off WaW or MC, or striking out on their own.
The benefit is flexibility which, really, is what BF Evo is all about. . .