There's plenty of stuff in Glorantha, that is described in the Mongoose books, that simply can't be done with the rules as written. I'm interested in closing that gap. Of course, a lot of stuff could be waved away as "It happened because of a HeroQuest", especially if the God Learners were involved. So, Tanien's Victory could be just God Learners calling in their HeroQuest rewards.
The main example that I can think of is a ship that is boosted by Sylphs or Undines. How are they controlled? None of the Grimoires detailed so far have Dominate Sylph. Even if they did, there would have to be a sorceror there re-casting the Dominate spell every couple of hours, and as soon as he gets a good night's sleep, the sylphs are gone. Maybe the mast has a binding enchantment, which in A&E rules could be an Enchanting Ritual (Dominate (Sylph)) spell, but even that requires re-casting every 1D4 hours. A ship would need many such enchantments to get enough sylphs to make a difference, and would need a 24 hour rota constantly re-Dominating the sylphs. Binding Enchantment would be of little use as it only gives one hour's control over the bound creature once it is released and commanded to do something useful, after which it is free.
Here's a first-draft off-the-cuff technique that might help cross this last gap.
Synchronisation
Two or more sorcerors, up to 1 per 10% of the lowest Grimoire skill of the participants, must cast this spell together, using Combine with any additional spells. Other spells may be Combined into the cast, as long as they are compatible with the spells that the other Synchronised sorcerors are casting. The manipulations of all the sorcerors in the group are added together, and the spells cast have the sum of the Range, Duration, Targets, and Magnitude that the sorcerors individually added.
For example, one might cast Enhance STR, Enhance CON and Enhance Dex with 1 point of Range and 3 points of Duration. The second might cast Enhance INT and Enhance POW with 2 points of Duration and 3 points of Targets. A third might cast just the Synchronisation, but put in 4 points of Duration and 4 points of Targets. The final spell affects 8 targets, enhances all the characteristics by the amount based on the Grimoire skills of the first two sorcerors, and a Duration of 10 times the average POW of the sorcerors.
Second example, first sorceror casts Dominate Sylph, with 2 points of Range and 4 points of Duration. Second adds in 7 Targets, third adds in 7 points of Duration, and the final spell is cast into an Enchanting Ritual (Dominate Sylph) on the mast of a ship. This gives the power to control 8 sylphs for a Duration of on average nearly an hour and a half based on the POW of the person activating the matrix. A fourth sorceror could bump this up to three hours, a fifth would make it four and a half hours, etc. The cost of the enchantment in MPs as normal plus one per additional sorceror involved in the casting, and is paid by the enchanter who must be one of the casters. Realistically, this would take 6 or more sorcerors to make a useful enchantment on a ship that only needs to be re-cast three or four times a day.
Even with this last example, some of the sylphs are going to make their Persistence roll and escape every now and then, so the caster needs to find replacements somehow.
The main example that I can think of is a ship that is boosted by Sylphs or Undines. How are they controlled? None of the Grimoires detailed so far have Dominate Sylph. Even if they did, there would have to be a sorceror there re-casting the Dominate spell every couple of hours, and as soon as he gets a good night's sleep, the sylphs are gone. Maybe the mast has a binding enchantment, which in A&E rules could be an Enchanting Ritual (Dominate (Sylph)) spell, but even that requires re-casting every 1D4 hours. A ship would need many such enchantments to get enough sylphs to make a difference, and would need a 24 hour rota constantly re-Dominating the sylphs. Binding Enchantment would be of little use as it only gives one hour's control over the bound creature once it is released and commanded to do something useful, after which it is free.
Here's a first-draft off-the-cuff technique that might help cross this last gap.
Synchronisation
Two or more sorcerors, up to 1 per 10% of the lowest Grimoire skill of the participants, must cast this spell together, using Combine with any additional spells. Other spells may be Combined into the cast, as long as they are compatible with the spells that the other Synchronised sorcerors are casting. The manipulations of all the sorcerors in the group are added together, and the spells cast have the sum of the Range, Duration, Targets, and Magnitude that the sorcerors individually added.
For example, one might cast Enhance STR, Enhance CON and Enhance Dex with 1 point of Range and 3 points of Duration. The second might cast Enhance INT and Enhance POW with 2 points of Duration and 3 points of Targets. A third might cast just the Synchronisation, but put in 4 points of Duration and 4 points of Targets. The final spell affects 8 targets, enhances all the characteristics by the amount based on the Grimoire skills of the first two sorcerors, and a Duration of 10 times the average POW of the sorcerors.
Second example, first sorceror casts Dominate Sylph, with 2 points of Range and 4 points of Duration. Second adds in 7 Targets, third adds in 7 points of Duration, and the final spell is cast into an Enchanting Ritual (Dominate Sylph) on the mast of a ship. This gives the power to control 8 sylphs for a Duration of on average nearly an hour and a half based on the POW of the person activating the matrix. A fourth sorceror could bump this up to three hours, a fifth would make it four and a half hours, etc. The cost of the enchantment in MPs as normal plus one per additional sorceror involved in the casting, and is paid by the enchanter who must be one of the casters. Realistically, this would take 6 or more sorcerors to make a useful enchantment on a ship that only needs to be re-cast three or four times a day.
Even with this last example, some of the sylphs are going to make their Persistence roll and escape every now and then, so the caster needs to find replacements somehow.