un-loosable traits??

Garibaldi

Mongoose
Greetings all,

This may have been covered...and if it was I must have missed it. Here is my question.

are there certain ship traits that will NOT be lost??

Here is why I ask.

Today several of us B-5 players were playing a game and several white stars were crippled. As you (I assume) know, white stars have (among others) these traits: Atmospheric and agile.

Now as far as I understand, these are traits that are part of the ship itself...If the ship is Atmospheric undamaged, it should be a permanent trait. Not subject to loss (the whole ship would have to be blown up for it to be not Atmospheric...it is make that way).

I could be wrong and I could be explaining it wrong. (I hope I'm not!)
See, I look at it this way, a ship with the Lumbering trait, if crippled, does not loose that lumbering trait. That would be stupid if it did!

"Bob, your 3rd age Nova is crippled...oh look...your Lumbering is gone...you can turn faster now!" NOT!

The Lumbering trait would stay even if crippled, so there for the atmospheric and agile traits on the WS and WS II's should stay also.

There is my two cents (or pence for you across the Pond) on this. Just wondering what the official ruling on this is.

Thanks for everyones time!
 
Garibaldi said:
are there certain ship traits that will NOT be lost??

Actually, the rulebook spells it out on page 16, "Traits listed in italics may never be lost for any reason."

:-)

Cheers, Gary
 
Well, that could explain it...the gentleman (and I do mean Gentleman!) that worked up the ship sheets I use must have missed that on the sheets and just put them in regular font (no italics).

So, I will let him know. If he doesn't read it here first!

Thanks!
 
you can lose atmospheric; getting a wing or airfoil blown up would make re-entry suicidal but not always destroy the craft.

Chern
 
Garibaldi said:
Well, that could explain it...the gentleman (and I do mean Gentleman!) that worked up the ship sheets I use must have missed that on the sheets and just put them in regular font (no italics).

So, I will let him know. If he doesn't read it here first!

Thanks!

Well in his defence, the traits that are un-loosable are only listed in italics in the Traits section of the rulebook. in the ship entries in the Fleet lists, all the traits are in ordinary texts. So if the Shipviewer sheets were made up by someone only using the fleet lists as reference it would be an easy thing to do.

LBH
 
lastbesthope said:
Garibaldi said:
Well, that could explain it...the gentleman (and I do mean Gentleman!) that worked up the ship sheets I use must have missed that on the sheets and just put them in regular font (no italics).

So, I will let him know. If he doesn't read it here first!

Thanks!

Well in his defence, the traits that are un-loosable are only listed in italics in the Traits section of the rulebook. in the ship entries in the Fleet lists, all the traits are in ordinary texts. So if the Shipviewer sheets were made up by someone only using the fleet lists as reference it would be an easy thing to do.

Sooooooo someone might just list them here for general consumption? ;)

LBH
 
I kind of thought of a way you could lose lumbering. What if all the safety systems that keep the engines out of the red got blown offline. You might get one turn of really good speed, then be adrift for the rest off the game, because your engines all burn out. Although, if the safeties went off the computer would probabley shut the engines off automatically. But I like the first option more :D
 
David said:
Sooooooo someone might just list them here for general consumption? ;)

The traits that can never be lost are:

Breaching Pod
Fighter
Immobile
Lumbering
Space Station
Targets X
Unique

Those are the ones in the basic rules. I didn't go through the fleet lists to see there were any fleet-specific ones contained in the individual lists that may not also be lost.

Banichi said:
I kind of thought of a way you could lose lumbering. What if all the safety systems that keep the engines out of the red got blown offline. You might get one turn of really good speed, then be adrift for the rest off the game, because your engines all burn out. Although, if the safeties went off the computer would probabley shut the engines off automatically. But I like the first option more :D

Either that or you blew a big enough chunk off of the ship that it's mass is significantly reduced ;-).

"Hey Cap'n! We're moving along pretty good now that all we have to worry about is the bridge and the engines!!!"

Cheers, Gary
 
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