alex_greene
Guest
I thought I'd list two new Common Magic spells I've come up with: Sterilise and Dysfunction.
The latter is ... feared.
Dysfunction
Instant, Magnitude 3, Ranged, Resist (Resilience)
This spell inflicts a dreadful and embarrassing bodily dysfunction upon its target. This dreaded spell only works on males of whatever species. Afflicted males are no longer able to mate. The specific bodily functions surrounding the reproductive act in a male no longer operate. No matter how great the pressure to perform, nothing happens.
This spell is a lasting effect. It requires a sorcery spell such as Restoration, or a Divine miracle, to bring reproductive functionality back to the afflicted male.
Sterilise
Area, Instant, Magnitude 1, Progressive, Ranged, Resist (Resilience), Trigger
This spell seals wounds and injuries from sources of infection, irrigating the sites of wounds and injuries. Each magnitude eliminates -10% of any negative penalties to First Aid and Healing skills due to the poor surgical environment. The elimination of negative penalties per Magnitude also applies to all battlefield surgery in an area; it could also be cast on one's medical supplies and tools.
The latter is ... feared.
Dysfunction
Instant, Magnitude 3, Ranged, Resist (Resilience)
This spell inflicts a dreadful and embarrassing bodily dysfunction upon its target. This dreaded spell only works on males of whatever species. Afflicted males are no longer able to mate. The specific bodily functions surrounding the reproductive act in a male no longer operate. No matter how great the pressure to perform, nothing happens.
This spell is a lasting effect. It requires a sorcery spell such as Restoration, or a Divine miracle, to bring reproductive functionality back to the afflicted male.
Sterilise
Area, Instant, Magnitude 1, Progressive, Ranged, Resist (Resilience), Trigger
This spell seals wounds and injuries from sources of infection, irrigating the sites of wounds and injuries. Each magnitude eliminates -10% of any negative penalties to First Aid and Healing skills due to the poor surgical environment. The elimination of negative penalties per Magnitude also applies to all battlefield surgery in an area; it could also be cast on one's medical supplies and tools.