Tunneling questions

I just feel it's a misuse of the swarm rule, after all it's supposed to represent 'massed movement' not be a means to move three tankers together.
A swarm of three?
:)
It's just using a rule written for one thing to gain an advantage that wasn't intended. Swarms allow big units to form and bring together out of command models, so why would one model units ever need it? THey are never out of command.
Just seems more like a rules loophole than a tactic. Like entirely airborne MI forces landing in the last turn or tunneling arachnids who take turn two and stay underground until the final game turn.
But, like I said, I prefer playing bugs, so it doesn't hurt my game any
 
Well, I wouldn't stretch the rules so far to bring three Squads of Hoppers underground, but I wouldn't complain when my opponent grouped together two tankers.
For one model units it's not that bad. They're typically expensive and give up a lot of flexibility when grouping together.

And for the three Plasma bugs - don't forget when they emerge they stand very close. One Nuke might kill them all (especially when the first one explodes).
 
Very true about the close proximity. Another thing to consider is attacks against the tunnel markers. These can be quite lethal since there is no armor save or dodge allowed. Just one more thing to consider.
 
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