TSR Modules that would make for great Conan Adventures?

I was flipping through the old TSR module called Rahasia, written by Tracy Hickman and Mararet Weis, and I was thinking to myself, "Ya know, self, this wouldn't be a bad Conan module with a few tweaks and a couple of shakes.

Besides the ones that Thulsa has done, what other old TSR modules would make for an interesting adventure set during the Hyborian Age?
 
Maybe I3 The Pharoah and I4 Oasis of the White Palm. Both would work in the Shem, Stygia, or even the southern desert. X1 Isle of Dread would also be interesting if the Isle was to the far western ocean. Also B4 the Lost City always reminded me Black Tears (I think that was the name).
 
Actually T1 The Village of Hommlet would also be pretty good. Need to rework the monsters. But the idea seems ideal for Conan. This would be placed in any Hyborian kingdom (I think of Ophir).
 
Yep, the Keep is great, but without the different humanoids and scores of monsters the flair is gone.

I say: Keep the Keep in D&D! Conan would not do it any good.
 
'Drums on Fire Mountain' was a good one. Could easily be set in the southern isles, replacing the humanoid inhabitants of the islands with Black Corsairs.
 
Supplement Four said:
Besides the ones that Thulsa has done, what other old TSR modules would make for an interesting adventure set during the Hyborian Age?


Dwellers of the Forbidden City, no doubt about it. It could be a great little sandbox for example on one of the islands of the Vilayet.

I've never actually played AD&D, only B/X and then 3.x and 4E but I've been reading through old modules and Dragon magazines. They're all full of great material. As a general rule, pretty much any AD&D adventure can be mutilated to fit the Hyborian Age - usually with little effort.[/url]
 
Here's an official WotC conversion book, from 2E to 3E, to help in converting those old D&D modules to Conan scenarios.

http://www.wizards.com/dnd/files/conversionbook.zip
 
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