True20 // D&D4 (was True20)

I suppose Mongoose should acquire the licence from Green Ronin. No I was asking for me. I have bought True20 and I like the simplicity of this "D20 lite" and I would like to try it :D
 
I planned to make a conversion, but am currently GM'ing a D&D4E campaign and playing in a SW Saga campaign, so it will have to wait. On the other hand I'd like to use the actual D20 system I have the book for, which has the right flavour already and need no conversion work, but there's also cons against that.

First, I would need to learn new system. While basics are there, each D20 has it's specialties. Second, players would have to learn a new system. This needs some amount of dedication due to all those special abilities classes have, feats, and especially teep powers. As I'm thinking of the game as an episodic game where character deaths/changes would be inevitable from time to time, I believe preparing new characters would need too much time, and would be difficult as I'm the only one around with the book.

True20 would have advantage of certain solidity, and several people here has it. Characters would be fast to create. But, after playing 4E and SagaE I belive True20 is outdated too. Consolidation of the new games seems so much better, and I have to say I really dislike true20 powers/fatigue, as they are all different. If I had time, I'd use existing resources to build a whole new hybrid -system for B5, having some elements to bring flavor (but being more consolidated than in B5 book), elements that make both character creation for PC's and GM easy and fast. New systems are too heroic for B5, though, as is True20 by default.

One of the coolest systems in True20 is damage saves, but as saves feel already outdated, I guess they should be turned into attack rolls too. Counting how much character saved by also felt clumsy sometimes.

Btw, what's changed in Revised edition? I haven't followed what's happened with True20 lately.
 
I skim over D&D 4 in my hobby game store, but it seems a Wargame to me. I d not want a game I am obliged to, use figs and maps.
 
Faënril said:
I skim over D&D 4 in my hobby game store, but it seems a Wargame to me. I d not want a game I am obliged to, use figs and maps.
I use minis with 4E, but don't use grid. Even if you don't want to use minis, I still think it has a lot it can offer, especially if you want ease of use. I guess I'd drop powers right away for B5 -type game and use Saga -like feat/talent/power -approach instead. Level-based generic attack/defence bonuses feel fine to me.

And I really have had enough of skill ranks, I love new approach to skills! It's not for those that want to micromanage their characters, but after using them for a while I really don't see point in going back to ranks. True20 made ranks a bit easier for starting characters, which I like, but after that it's micromanagement again.

Or maybe I'm just spoiled :) It's just that there's never enough time anymore, so making things simplier and faster to do is always bonus to me.
 
The problem is that distance are translated in Square and there is no feet or meters distance for thos who do not use maps.
 
Faënril said:
The problem is that distance are translated in Square and there is no feet or meters distance for thos who do not use maps.

I know, it annoyed me too, maybe most in whole 4E - but I'm trying to get used to it. Something to help with this - there's a measure for length called Pace, which is almost exactly 5ft=1 square. Star Wars uses(/used? don't remember) square=2m, which is pretty easy to convert. D&D weapon tables/powers wouldn't be used much in B5 -game anyway so I don't think that's a big problem.
 
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