Khamulcalle
Mongoose
Hi guys!
When the players have saved Orlgard they can travel to Deoruls farm. Here they can find tracks that leads to the south...
here is the dilemma:
Why did they not follow the tracks from the battle in the forest? Those would be easier to follow in the snow (yes I know it says that its raining but Deorufs beard is "rimmed with frost" and to me that means below zero Celsius 32 F) and the footprints are in the forest thus they should be more protected by the trees than the prints at the farmstead cause of the howling winds. And those tracks should lead back to the place where the battle where with Orlgard and his men, and from there to tracks are lost???!!! right??? so how does this work out?
When they are off to the witch they should navigate by the stars, right? but is it not a fearsome storm outside? should it not be cloudy and snowing outside? To me that sounds damn hard to navigate by the stars?
I dont think I have never seen a campaign with so poor NPC background stories as this one. There are tons of stats but nothing about their personality, their drives, nothing...
Another question: Why did they raid the Deorul farm? why? Their goal was the Blood bowl, right? okay they did not hane any horses, so why not sneak and try to steal horses if they really wanted to. Not marsch with torches in their hands. Why did they not wait until Orlgard left the shrine to steal the bowl?
here is one more: When they find the tracks leading south from Deoruls farm Orlgard order the PC's to follow them, but hey??? is it not winter and very cold? I for sure would not wanna set off on a race in the middle of winter without any equipment and proper gear and provision, would you? My Players would never accept that. They would just look at me and think DOH!!! you kidding right???...no.....geeez!!!
There must be a little more logic or the Players will lose interest. This works with new RP's but with vets of 20 years roleplaying they will see this right through.
Why dont the players know about this clan shrine? They are part of the howling wolf clan. Is it just for the Orlanths Martyrs? If they finds out that the clan has a secret shrine that just a little group of the clan knows about would this not bring conflicts to the rest?
It sounds like I dont like this product, but I sure do, I just find stuff in it that I do think can have some more logic.
But I am stunned that there are not a much better NPC chapter, than the one with just their stats...very strange, now I have to find bits and pieces all over the place.
Maybe I missed something but please tell me if so...
/K
When the players have saved Orlgard they can travel to Deoruls farm. Here they can find tracks that leads to the south...
here is the dilemma:
Why did they not follow the tracks from the battle in the forest? Those would be easier to follow in the snow (yes I know it says that its raining but Deorufs beard is "rimmed with frost" and to me that means below zero Celsius 32 F) and the footprints are in the forest thus they should be more protected by the trees than the prints at the farmstead cause of the howling winds. And those tracks should lead back to the place where the battle where with Orlgard and his men, and from there to tracks are lost???!!! right??? so how does this work out?
When they are off to the witch they should navigate by the stars, right? but is it not a fearsome storm outside? should it not be cloudy and snowing outside? To me that sounds damn hard to navigate by the stars?
I dont think I have never seen a campaign with so poor NPC background stories as this one. There are tons of stats but nothing about their personality, their drives, nothing...
Another question: Why did they raid the Deorul farm? why? Their goal was the Blood bowl, right? okay they did not hane any horses, so why not sneak and try to steal horses if they really wanted to. Not marsch with torches in their hands. Why did they not wait until Orlgard left the shrine to steal the bowl?
here is one more: When they find the tracks leading south from Deoruls farm Orlgard order the PC's to follow them, but hey??? is it not winter and very cold? I for sure would not wanna set off on a race in the middle of winter without any equipment and proper gear and provision, would you? My Players would never accept that. They would just look at me and think DOH!!! you kidding right???...no.....geeez!!!

There must be a little more logic or the Players will lose interest. This works with new RP's but with vets of 20 years roleplaying they will see this right through.
Why dont the players know about this clan shrine? They are part of the howling wolf clan. Is it just for the Orlanths Martyrs? If they finds out that the clan has a secret shrine that just a little group of the clan knows about would this not bring conflicts to the rest?
It sounds like I dont like this product, but I sure do, I just find stuff in it that I do think can have some more logic.
But I am stunned that there are not a much better NPC chapter, than the one with just their stats...very strange, now I have to find bits and pieces all over the place.
Maybe I missed something but please tell me if so...

/K
