Trojan Reach starting point

Jak Nazryth

Mongoose
In the last 2 games I started off my Traveller campaigns at Mertactor, in district 268. It has a decent Tech level, low law level, and at the edge of the Imperium. Easy jump off point for heading spinward towards the Five Sisters or even Foreven, or Rimward into the Reach. Good place for both "honest" and "not-so-honest" adventures.
For my next game I am considering starting them off within the Trojan Reach.
I don't know it as much as parts of the spinward marches, but where would be a good jumping off point for the game to begin? They can also use it as a "home port" to do their annual overhauls, etc...
Ideally it would have a good tech level and not a strangling high law level.
Preferablly within the Imperium but close to "open" space and Alsan territories. I have NEVER had characters adventure into Aslan territories before.

Any advice?

Oh, type of game will be mostly a typical motley crew with an armed frontier trader of some type. There is a small chance they might want to go with a mercenary type campaign, get "proper papers", hardier ship, heavier weapons, gear, etc.. and hire themselves out as escorts, raiders, etc... at this point it still a bit up in the air.
 
Sounds like Fist (Tobia/2918) is what you're looking. It's the first/last (depending on which you're heading) world in Imperial space along the Imperial-Hierate trade route, with access to the X-Boat network and reasonably high TL (C/12) to provide for creature comforts and annual refits, and a Law Level of 0 to allow your PCs to potentially go crazy if they're so inclined.
 
Tech World (TR 2624)offers a high technology option, lots of robots, lots of advanced (possibly illegal) tech they might be able to get their hands on.

Drinax if you are going to run the Pirates of Drinax campaign.
Theev for the morally and ethically challenged.

Nekrino is on the border, like Fist, and offers a Naval Base for character links if they just got out of the service.
 
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