So I have a few:
1) Do Missile packs need 1 ton of fire control or not. I think they wood else you have 1 ton of missiles to be launched taking up one tone of space with nothing allotted to what is aiming. Which you could argue that the bridges computer does but then why does any other weapon need fire control.
2)Plasma guns in barrages
---2d6+4 becomes 3D or 2D with a +4 DM?
---3d6+5 becomes 4D or 3D with a +5 DM or a 4D with a +1?
--Reference on the matter
---Long range missiles which start 1d6-1 become 1D with a -1
---Sand doing 1 damage becomes 1D per 4 sand rounds
3)EMP torpedoes How do EMP hits work
--I would think there should be a table like for radiation hits with total EMP hits converting to a number of EMP "crits"
If anyone has experience with these rules and can weigh in on how you played it or how you think it should have been played it would be much appreciated.
1) Do Missile packs need 1 ton of fire control or not. I think they wood else you have 1 ton of missiles to be launched taking up one tone of space with nothing allotted to what is aiming. Which you could argue that the bridges computer does but then why does any other weapon need fire control.
2)Plasma guns in barrages
---2d6+4 becomes 3D or 2D with a +4 DM?
---3d6+5 becomes 4D or 3D with a +5 DM or a 4D with a +1?
--Reference on the matter
---Long range missiles which start 1d6-1 become 1D with a -1
---Sand doing 1 damage becomes 1D per 4 sand rounds
3)EMP torpedoes How do EMP hits work
--I would think there should be a table like for radiation hits with total EMP hits converting to a number of EMP "crits"
If anyone has experience with these rules and can weigh in on how you played it or how you think it should have been played it would be much appreciated.