I absolutely agree with this. All those pointless filler encounters are what drag a lot of D&D adventures down, IMHO. Blood-drenched combat is definitely an important part of Conan, and I think it's fun to have one or two fights per game session. More than that, though, and me and my players start to get bored. Fights should be memorable and exciting, not simply exist to "fill out the levels"!I just don't want to add filler encounters and monsters galore, when a good Conan story is what we want, right?
At the height of King Conan's reign, when he and his queen had blessed the world with a son and the kingdoms of Hyboria were separated by thin lines of tension and borders that were fragile as glass, there existed a prophecy. The prophecy spoke of the Blood of Atlantis, the true blood of the rulers of the world, which would flow in the veins of a young girl, who would give the fallen continent of Atlantis an heir - an heir that would unseat all the kings of men. King Conan's enemies had begun gathering all of the girls who match the prophecy, preparing the one to bear the child that would call up the forces of Atlantis to sack Tarantia and end Conan's reign once and for all. Trial of Blood is the first mega-campaign for the Conan Roleplaying Game Second Edition, placing a group of young adventurers in the path of prophecy and potentially disastrous events that could change Hyboria forever. Taking the characters from their roots as young men and women and hurling them through a series of linked scenarios that will pit them ultimately against the fate of Hyboria itself. Can your group of unlikely heroes possibly change the verdict of the Trial of Blood and save King Conan?
The King said:I also found this synopsis on Amazon:
At the height of King Conan's reign, when he and his queen had blessed the world with a son and the kingdoms of Hyboria were separated by thin lines of tension and borders that were fragile as glass, there existed a prophecy. The prophecy spoke of the Blood of Atlantis, the true blood of the rulers of the world, which would flow in the veins of a young girl, who would give the fallen continent of Atlantis an heir - an heir that would unseat all the kings of men. King Conan's enemies had begun gathering all of the girls who match the prophecy, preparing the one to bear the child that would call up the forces of Atlantis to sack Tarantia and end Conan's reign once and for all. Trial of Blood is the first mega-campaign for the Conan Roleplaying Game Second Edition, placing a group of young adventurers in the path of prophecy and potentially disastrous events that could change Hyboria forever. Taking the characters from their roots as young men and women and hurling them through a series of linked scenarios that will pit them ultimately against the fate of Hyboria itself. Can your group of unlikely heroes possibly change the verdict of the Trial of Blood and save King Conan?
I like the idea a lot. This could be an excellent alternative to the end of Conan (if the PCs fail in the quest).
The plot looks nice. I'm already starting to regret that my campaign takes place before Conan's reign. With some luck, maybe I'll be able to change Conan for king Valerius, although I doubt it...
This could be an excellent alternative to the end of Conan (if the PCs fail in the quest).
You will then be the first to express what happened to Conan at the end of his reign.
Did you include mass combat?