Condottiere
Emperor Mongoose
Most supplements will introduce new ship designs and equipment.
It will cross, with up to two people inside, and nothing else. So it will get you there... now what?Also so much for 'Great Rifts' when the smallest possible starship can cross 8 parsecs in two weeks...
Though legal and technically functional it looks to me like a rich mans toy. A one of just so the "adventurer" can say "I did it". Other than that it is useless. If anything it demonstrates how Jump beyond 6 is useless. ~47 MCr no passengers and 1 ton of cargo not exactly game unbalancing. Maybe an escape craft for a villain/dictator.a legal design thanks to MGT2 HG's reduced fuel option which chips away significantly at what I see as a key feature of the Traveller universe
It isn't a legal design, the author has not applied fuel reduction correctly.Anyway having now actually looked at the 2 x Jump-4 scoutship that sort of initiated this discussion my fundamental problem with it is that it is a legal design thanks to MGT2 HG's reduced fuel option which chips away significantly at what I see as a key feature of the Traveller universe - Jump fuel as a rigid percentage of the ships tonnage.
Also so much for 'Great Rifts' when the smallest possible starship can cross 8 parsecs in two weeks...
I didn’t read the fluff text, so I missed it. I’ll correct the design later today. If it can be corrected.The fluff text says two jump 4s, the design is for jump 4 and jump 2.
There should be a rule that there has to be common area equal to the crew count rather than the stateroom count. Or even 1 ton per single stateroom and 3 per double.Yeah, you really have to stuff them in barracks and undercut their common area in order to get it to work.
Unless they REALLY like being intimate together, after two weeks, you might run into a Highlander trope...
There can be only one!
I figure that long term cohabitation would require more space than normal to keep them from murdering one another.3 per double doesn't seem to scale for crew, since it isn't an issue if they are used to it, but something along those lines, and tied morale. Amount and quality of the common area.
My back-of-the-envelope musings seem to settle in at 2.5 tons per person between cabin and common space for professional crews in the current rules. The tentative break seems to be 1.5 tons for 'daily space' plus 1 ton for living/sleeping, mix-and-match for degrees of privacy. 1.25 tons seems to be the common threshold for cramped living, while 0.5 seems to be a minimum for stand-up/lie-down space.3 per double doesn't seem to scale for crew, since it isn't an issue if they are used to it, but something along those lines, and tied morale. Amount and quality of the common area.