nats
Banded Mongoose
Can anyone explain to me how vehicle combat is meant to work in the V2 rules?
Because it says that they function as the personnel combat rules which have 1 minor and 1 significant action per round. But if you have to spend the minor action keeping control and driving/flying and you spend the significant action either getting into position/changing firing arc/moving out of the enemy firing arc or dogfighting when exactly are you meant to actually attack (assuming its a single pilot craft with fixed front weapons and no extra gunner/turret)? Because that would be the end of your actions and there are none left to actually attack.
I mean the personnel combat rules work well and the starship combat rules look ok but the vehicle rules just seem nonsensical to me.
And what about movement - as vehicle movement is based on km/h how does that relate to 6 second rounds? Do I have to recalculate all the speeds for rounds by dividing by 0.6 to get movement rates in metres per round? Because that is very fiddly and a bit daft.
What does everyone here do with vehicle combat. Do they just 'wing it' and make it up using some of the rules for evasion /dogfighting when appropriate because the more I look at it the more of a headache I am getting trying to decipher the rules into some sort of usable state that would work along with the normal combat rules. I was hoping that the vehicle design book would have a nice simple new rule system in the front that made sense of it all but it doesnt ...
Because it says that they function as the personnel combat rules which have 1 minor and 1 significant action per round. But if you have to spend the minor action keeping control and driving/flying and you spend the significant action either getting into position/changing firing arc/moving out of the enemy firing arc or dogfighting when exactly are you meant to actually attack (assuming its a single pilot craft with fixed front weapons and no extra gunner/turret)? Because that would be the end of your actions and there are none left to actually attack.
I mean the personnel combat rules work well and the starship combat rules look ok but the vehicle rules just seem nonsensical to me.
And what about movement - as vehicle movement is based on km/h how does that relate to 6 second rounds? Do I have to recalculate all the speeds for rounds by dividing by 0.6 to get movement rates in metres per round? Because that is very fiddly and a bit daft.
What does everyone here do with vehicle combat. Do they just 'wing it' and make it up using some of the rules for evasion /dogfighting when appropriate because the more I look at it the more of a headache I am getting trying to decipher the rules into some sort of usable state that would work along with the normal combat rules. I was hoping that the vehicle design book would have a nice simple new rule system in the front that made sense of it all but it doesnt ...