Okay I wanted to ask your thoughts on a few campaign ideas I've been thinking about.
Now the backdrop is that humanity has spread through the stars mostly thanks to a series of extra stellar gates that allow almost instantaneous travel between the stars, however there's actually very few gates compared to how many star systems there are out there.
Jump drive was developed as a separate means of travelling between star systems but it never matched the es gate network in usage.
Unlike the gates the jump drive requires a recharge which is done during the refuelling of ships, the charge is stored in capacitors and can be restored depending on whatever power usage is required before jumping since the ship has the fuel available which would otherwise be used only for the other systems aboard the ship and of course the main drive for purposes of travelling into and out of the star system they're currently within since microjumping is much more dangerous the closer they are to the system's star let alone the pull of the other planets, gas giants within that star system.
Now the game I'm planning is set 14 years after that gate network blew up leaving the Marches stranded since they have no means of contacting anyone outside of the Marches, any exploration by jump drive of the nearby systems have found no alternative means to reach the other side of the great rift that separates the Marches from the rest of human occupied space.
So what I wanted to ask is how would you deal with a campaign setting where what we would call common knowledge of today is pretty much mythical or even dubious by the future of this setting.
What questions would you ask before generating a character for this game for example?
How would you see this future setting work in your Traveller game?
Now the backdrop is that humanity has spread through the stars mostly thanks to a series of extra stellar gates that allow almost instantaneous travel between the stars, however there's actually very few gates compared to how many star systems there are out there.
Jump drive was developed as a separate means of travelling between star systems but it never matched the es gate network in usage.
Unlike the gates the jump drive requires a recharge which is done during the refuelling of ships, the charge is stored in capacitors and can be restored depending on whatever power usage is required before jumping since the ship has the fuel available which would otherwise be used only for the other systems aboard the ship and of course the main drive for purposes of travelling into and out of the star system they're currently within since microjumping is much more dangerous the closer they are to the system's star let alone the pull of the other planets, gas giants within that star system.
Now the game I'm planning is set 14 years after that gate network blew up leaving the Marches stranded since they have no means of contacting anyone outside of the Marches, any exploration by jump drive of the nearby systems have found no alternative means to reach the other side of the great rift that separates the Marches from the rest of human occupied space.
So what I wanted to ask is how would you deal with a campaign setting where what we would call common knowledge of today is pretty much mythical or even dubious by the future of this setting.
What questions would you ask before generating a character for this game for example?
How would you see this future setting work in your Traveller game?