ShawnDriscoll
Cosmic Mongoose
rust said:Well, the most simple method to determine a Critical or a FumbleShawnDriscoll said:Without a bell curve, the chance of rolling any of those numbers is always the same though. A D100 kind of trivializes such rolls.
with a 2d6 system is to declare that a 2 is a Critical and a 12 is a
Fumble. The probability to roll a 2 or a 12 with 2d6 is always the
same, too, roughly 3%. That a 2d6 system has a bell curve does
not make here any difference at all.
That 3% is not the same for all 2d6 rolls though. Critical rolls are less often.
