Traveller RPG Pocket Edition

Infojunky said:
msprange said:
The Little Black Book cometh :)

It would make me happier than a pig in muck if all the future releases where digest sized.

I kinda like the full-size stuff too...especially for adventures, because that might give them more space to work with. But some stuff in digest format would be very cool.

Allen
 
Allensh said:
If its going to be a Pocket PLAYER'S Guide, it only needs to have the stuff that players need. Thus, no world building, ship building etc., maybe the trade system, definitley character creation, combat, space combat, equipment etc.

Of course, it could also be the whole book if a smaller typeface is used (hopefully still a readable one) and the text packed a bit more densely.

Either way, it will be a boon to players and GMs alike.

Allen

It wouldn't need to exclude anything - going on the examples of previous Mongoose Pocket editions. It just needs to condense everything down into a conpact book.

I'd like to think of it as a winning design - it is for me, but it might also provide answers to two notable criticisms of the hardback release: the cost of the book, and the internal graphics.

I don't need to see llbs for every release, but a pocket corebook would be sweet. I'd like to support the game through pdfs, after that, if I could - but I do think you need core rules handy at the table for slickness of play.
 
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