Traveller Release Schedule 2026

I am afraid I have to strongly disagree with that sentiment. I have been using the VHB since its release and would regard it as a solid book.
Many lives have been improved - and no great opportunities to learn missed out on - by the simple addition of a "don't engage with Tytalan" rule.

Edit: I should also say that the VHB, with the addition of the spreadsheet by @Technetium 98, has given my groups a bunch of fun vehicles that they engaged with a lot. Their Vespexer light cavalry on grav speeders (fast and furious, but requiring an almost 1:1 ratio of medics to soldiers) has given them great joy.
 
Does the current Vehicles book have issues? Yes.

Is it a perfectly useful book that does what it says on the tin? Yes, yes it does. I've used it more than I care to admit because it is pretty quick to knock up a bespoke vehicle.
 
Who knew that a gasbag can move that fast in an atmosphere?

Not being an automotive nor aeronautical engineer, I couldn't tell what's accurate, but it does feel off.
 
For hot air ballon racing:
Once airborne, balloons generally move smoothly with the wind, but wind layers aloft can be much faster than surface winds. For instance, as the LTA aircraft soars to 500-2,000 feet above ground level, winds can often reach 15 to 25 knots (17.3 to 28.8 mph)—this expected increase in speed is considered normal and manageable.

 
nstead, why not create your own house rules for vehicles to make them work the way you want them to?
That's what I did and incorporated them in my Cepheus rules. I really only did grav vehicles because most other stuff one can find real world examples of and they are lower tech than the average TL 12 stuff.
 
I am afraid I have to strongly disagree with that sentiment. I have been using the VHB since its release and would regard it as a solid book.
This isn’t added material and a bit of errata it’s a complete rewrite if the original was so solid a rewrite wouldn’t have been needed and vehicle made with the new version of the rules wouldn’t be completely different in many aspect including tonnage while having all the same systems. I can make a ship with the 2022 HG that identical in every way to the original version of HG but a vehicle built with the old VH is going to be completely different from the same vehicle made with the new VH. I can understand you can’t afford to give us the PDF but I still say you should do something (maybe one of your little 20pg books) for those of us with the original version. As for being able to use the original only if you avoid certain things like fusion power plant.
 
This isn’t added material and a bit of errata it’s a complete rewrite if the original was so solid a rewrite wouldn’t have been needed and vehicle made with the new version of the rules wouldn’t be completely different in many aspect including tonnage while having all the same systems. I can make a ship with the 2022 HG that identical in every way to the original version of HG but a vehicle built with the old VH is going to be completely different from the same vehicle made with the new VH. I can understand you can’t afford to give us the PDF but I still say you should do something (maybe one of your little 20pg books) for those of us with the original version. As for being able to use the original only if you avoid certain things like fusion power plant.
Because it is getting a rewrite doesn’t mean it was defective. It’s normal rules evolution over the last 9 years. Rather than scrapping everything and starting over with a new version of the game (cough cough White Wolf), Mongoose is keeping within the same edition and refining the rules that may have shown some weaknesses.

I don’t buy the claim that outcomes need to match exactly for the older rules to be “valid.” Traveller isn’t a simulation. Different abstractions can produce different tonnage or numbers and still be perfectly playable, as long as each set is internally consistent. The original Vehicle Handbook is serviceable as written, full stop.
 
For hot air ballon racing:
Once airborne, balloons generally move smoothly with the wind, but wind layers aloft can be much faster than surface winds. For instance, as the LTA aircraft soars to 500-2,000 feet above ground level, winds can often reach 15 to 25 knots (17.3 to 28.8 mph)—this expected increase in speed is considered normal and manageable.



Apparently, my technological level six default zeppelin can zip along at about to two hundred klix per hour.
 
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