Traveller Adventures

Grimolde

Mongoose
Are there any free adventures on offer? I'm new to the space sci fi rp genre and would like to see some examples.

Thanks
 
With a little searching you can find lots of free
adventures on the Internet, for example those
published in the excellent Freelance Traveller
fanzine:

http://www.freelancetraveller.com/features/advents/index.html
 
rust said:
With a little searching you can find lots of free
adventures on the Internet, for example those
published in the excellent Freelance Traveller
fanzine:

http://www.freelancetraveller.com/features/advents/index.html
Perfect

Thank you :)
 
The Secrets of the Ancients campaign is also free to download, spread over 10 sessions of stereotypical (in a good way) Traveller adventuring :mrgreen:
 
Grimolde said:
This 'Secrets of the Ancients' looks huge, I can't belive it's free.

Is it any good? It sounds great
I started running SOTA - had to stop because of time pressures. As a group our first Traveller was by Mongoose. Some of the time it felt as though the characters were being forced down particular paths. I'd recommend running it for the experience alone.
 
In the spirit of one of the first mega-adventures back in the day (a big book called The Traveller Adventure), the episodes of SotA can be spaced apart and interrupted by other things, including red herrings. This can reduce the perception of railroading quite a bit.

Many of the published adventures for Traveller, in any edition, have followed the early established pattern of setting up the basics but letting the individual referees produce the gory details. This was especially true of the old Amber Zones, but held for most everything else as well. Unless the layout of a building was important to the story, you would get no map. Guards would be 777 Handgun-1 types in Cloth, etc.

I've found that with a couple published adventures to start you off and a pile of raw material such as 760 Patrons, your PC's ship, and accumulated NPCs from their early stop-offs, your PCs will, unless this is a post-work Friday night game, be generating their own trouble before too long. I started my group off with escaping from a backwater under (inept) invasion, and it sort of follows from there. I know the politics of the cluster they're in, though, so these aren't just UWPs to visit...
 
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