Traveller 2015 and onwards?

Infojunky said:
As I stated Posthuman games are possible and somewhat supported by the Standing rules sets and backgrounds, the fact of the matter is both the specific settings of Traveller, the 3rd Imperium and Traveller:2300 have strict gatekeepers guarding what becomes background.

100% true. I think what people are asking for (at least as far as I can see) is to have a consolidated ruleset that not only pulls out the transhuman parts that are already in Traveller, but adds in more - I don't know that Traveller handles resleeving all that well, nor ubiquitous computing.

Those parts might be there, but a book gives players all of that without doing the work of yanking all that out of the rule books and coordinates them in a way to give them a way to integrate everything into a cohesive whole.

Also note I don't know how far past Tech Level 15 Mongooses license can stretch as that is an area being actively explored by T5.
Possibly. We should ask.

With that I would love to see another stab at the topic in light of what has been produced. In light of further comments one might want to build a new Tech Scale Metric to support ones efforts as they fork from the core settings. (Hint, I generally use a verbal scale of Low Tech, High Tech and Advanced Tech to describe variations from the norm)

My design notes are treating TL as Industrial Capacity, not Societal Advancement. Good enough?
 
Ataraxzy said:
Infojunky said:
As I stated Posthuman games are possible and somewhat supported by the Standing rules sets and backgrounds, the fact of the matter is both the specific settings of Traveller, the 3rd Imperium and Traveller:2300 have strict gatekeepers guarding what becomes background.

100% true. I think what people are asking for (at least as far as I can see) is to have a consolidated ruleset that not only pulls out the transhuman parts that are already in Traveller, but adds in more - I don't know that Traveller handles resleeving all that well, nor ubiquitous computing.

The core system could easily be extended to cover these themes. Also, there hasn't been a definitive book on biotech or nanotech for Traveller (perhaps because those concepts are downplayed in the OTU).

Personally, I'd like to see the core rulebook provide a generic foundation for constructing a variety of SF settings and then a line of individual splatbooks to cover popular subgenres - space opera, military SF, transhumanism, cyberpunk, post-apocalyptic settings, etc. There could also be sourcebooks covering key technologies or concepts in depth - we already have these for cybernetics, robotics, psionics, and space stations. It would be great to extend this line with books on other common SF concepts such as biotech, nanotech, terraforming, megastructures, time travel, etc. The aim would be to provide GMs who want to build a homebrew setting a tool kit that can be used to design whatever they like. The Third Imperium, 2300 AD, and Judge Dredd product lines would provide detailed working examples of how to use the tools at hand. They also offer pre-made campaign settings for those who don't feel the urge to start from scratch.
 
Ataraxzy said:
Those parts might be there, but a book gives players all of that without doing the work of yanking all that out of the rule books and coordinates them in a way to give them a way to integrate everything into a cohesive whole.

Sounds good by me. In years gone by I have assembled Players/Campaign books by cutting and pasting the bits I wanted.

But anyways, Go for it...
 
Prime_Evil said:
Personally, I'd like to see the core rulebook provide a generic foundation for constructing a variety of SF settings and then a line of individual splatbooks to cover popular subgenres - space opera, military SF, transhumanism, cyberpunk, post-apocalyptic settings, etc. There could also be sourcebooks covering key technologies or concepts in depth - we already have these for cybernetics, robotics, psionics, and space stations. It would be great to extend this line with books on other common SF concepts such as biotech, nanotech, terraforming, megastructures, time travel, etc. The aim would be to provide GMs who want to build a homebrew setting a toolkit that can be used to design whatever they like. The Third Imperium, 2300 AD, and Judge Dredd product lines would provide detailed working examples of how to use the tools at hand. They also offer pre-made campaign settings for those who don't feel the urge to start from scratch.

I couldn't agree more.

I find myself looking back over the span of GURPs 3rd edition books covering SF themes and wishing they were a little easier to convert to 8+ on 2d6. So I believe there might be room for such things in the Mongoose iteration of Traveller....
 
Infojunky said:
I find myself looking back over the span of GURPs 3rd edition books covering SF themes and wishing they were a little easier to convert to 8+ on 2d6. So I believe there might be room for such things in the Mongoose iteration of Traveller....

The GURPS books are generally organized around a single theme, rather than a broad sub-genre. Recently GURPS has started to produce books that show you how to use the rules to simulate the assumptions of a particular genre (e.g. Dungeon Fantasy, Modern Action, Monster Hunters) but this is a fairly new approach. I definitely think there is room to do something similar for Traveller - for example, could you imagine how well Traveller: Bug Hunt would sell (especially if it came with rules for designing new alien menaces).
 
Talking (!) to Matthew today about Mongoose Traveller and then I see this.

Please tell me someone submitted a proposal for a Mongoose Traveller transhuman supplement. I know I am not the person to write it, but I'm darned interested in helping see that come to life...
 
donm61873 said:
Talking (!) to Matthew today about Mongoose Traveller and then I see this.

Please tell me someone submitted a proposal for a Mongoose Traveller transhuman supplement. I know I am not the person to write it, but I'm darned interested in helping see that come to life...
It would indeed be very nice to see such a book on their list.
 
My question is what would y'all want to see covered said book?

After a serious dive into both the Mongoose and 13Mann Robots books and both their related weaknesses showing through, I think a revamp of the Computer rules is in order. 13Mann has a great basic idea, but it needs some cleaning up.
 
Infojunky said:
My question is what would y'all want to see covered said book?

After a serious dive into both the Mongoose and 13Mann Robots books and both their related weaknesses showing through, I think a revamp of the Computer rules is in order. 13Mann has a great basic idea, but it needs some cleaning up.

I'm currently writing a conversion of Eclipse Phase to Traveller: https://sites.google.com/site/transmigrationfactor/home

From there, I could probably leverage a supplement for MgT. We'll see. I want to get this project done first.
 
donm61873 said:
Talking (!) to Matthew today about Mongoose Traveller and then I see this.

Please tell me someone submitted a proposal for a Mongoose Traveller transhuman supplement. I know I am not the person to write it, but I'm darned interested in helping see that come to life...

I've spoken with him about it. I've got a lot that I want to do with it, especially resleeving bodies, seeing how Traveller's lack of FTL communication would interact with a lot of transhuman tropes, extrapolating media and entertainment from today's trends into the far future. I'd like to see what the Third Imperium would have been if Traveller were written today.

I've previously had two scenarios that were meant to introduce a measure of transhumanism into Traveller. They were published in Compendium 2. The first is OtherWorld Blues and the second is Old Acquaintances.
 
I would buy this in an instant.

I have just the setting for it too...

The Fall of the Rule of Man (title of my latest traveller campaign idea).
 
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