Hi,
I was considering the topic of Transponders in relation to the ‘Pirates of Drinax’ Campaign.
- What kind of outdated Transponder will the players find in the Harrier? Will they need a new one?
- Say they don't have a working Transponder - what is the reaction, when they get out of jump in a system? I know: Likely dependent on the size of the system, law level, Starport size, and traffic. But in general?
- Can they get like a "Pirates Transponder" that can fake who they are by broadcasting fake IDs? Is such technology common?
- Has the Imperium in 1105 started rolling out the "Signal GK" transponders that eventually will be the downfall of the Imperium?
Sven
(Starting my Pirate of Drinax campaign tomorrow
)
I was considering the topic of Transponders in relation to the ‘Pirates of Drinax’ Campaign.
- What kind of outdated Transponder will the players find in the Harrier? Will they need a new one?
- Say they don't have a working Transponder - what is the reaction, when they get out of jump in a system? I know: Likely dependent on the size of the system, law level, Starport size, and traffic. But in general?
- Can they get like a "Pirates Transponder" that can fake who they are by broadcasting fake IDs? Is such technology common?
- Has the Imperium in 1105 started rolling out the "Signal GK" transponders that eventually will be the downfall of the Imperium?
Sven
(Starting my Pirate of Drinax campaign tomorrow

