Tournament Pack Rules Questions

Swan

Mongoose
1) Flank Speed! - while I like the intent of the rule and agree with the premis, it does somewhat overbalance slow ships versus faster ships. The most glaring cases are submarines, where gaining an additional inch of movement bascically doubles their speed when submerged.

2) Torpedo Belts - it states that you need to roll a 4+ to hit the torpedo belt, and if you do then the attack dice would be re-rolled. The rolls for torpedo belts in the VaS book allow for the damage dice to be rerolled, not the attack dice. Is this being changed in the OOB?

3) Smoke - Under smoke it states that all fire by the fleet employing smoke is subject to range penalties. What about the fleet that is not creating the smoke? Shouldn't they be affected by range penalties also?


Thanks in advance for the clarifications
 
Musings on your query

1. I will wait and see the "official" reply before I pass comment

2. Yes thats odd, the new belt rule as stated does not make sense If it is already a succesful hit, but hit the belt, why roll it again with a chance for it to hit the ship ??

3. Again this is odd.I understand the AA part but Under the old system you could not target through smoke without radar, and range penalties applied anyway, so what gives, is targeting allowed through smoke now ?? or is it not complete here and will be added to ?
 
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