Top 5 DW products You'ed like to see!

Sir Brad

Banded Mongoose
Ok in no set order list the top five products you'd like to see for Dragon Warriors. If you'd like you can add "Drool Factor" you have 15 points to split up and can give no more than 10 points to any one product, But if you do assign Drool Factor you must give at least one point to each product.

this could be just about anything, Kingdom Books, a Magic Guide, Art Book, GM Screen, Adventures, Fiction.
 
As a gm with a young child and a newborn on the way, I'd like more adventures. Well, the player's guide is actually my top wish and that looks to be a reality.

As fat as the adventures, I like how green ronin handled the WFRP 2ed adventures. The first half of the book was setting information on the area/city and the second half was adventure. This was perfect.
 
CursedEarthPizza has pretty much stated what I would say: Adventures first and foremost; setting information presented in relation to the adventure.
 
I'd like to see the following (in order):

1. Character/Rules Expansion
The Dragon Warriors game is a bit old, and in some ways it's showing it's age, and is probably ripe for a new edition. But, in order to do that, I understand the publisher needs to make the game viable first, so this is how I'd do it. I'd basically provide add-on packages to the existing rules, which would then later form the basis for a second edition - eventually.

The Character Expansion would give more options to the player. Here you'd see more character classes, rules on running non-human races (optional), more equipment, and expanded background tables (for backstory and equipment). Maybe include some stuff from the wiki and from the Ordo Draconis magazine, if possible.

The Rules Expansion would give more rules options, obviously. This might provide a skill system usable by all character classes to expand their abilities, and the changes that it would bring to the existing character classes. A magic system or actually several to chose from that's different from the standard. Expanded combat rules, more magical items, etc.

2. The World of Legend Campaign Setting
This book would show more of the map (maybe include a poster map - or at least make one available separately), especially the places mentioned in the book but that are currently unseen. It would include expanded information for all areas of the world.

3. Campaign Region Expansions
These would take one country or region and expand the information even further, as well as include at least one local adventure.

4. Misc.
Like the Friends and Foes book here, there could even be a part 2 to that series. Some options:
-Magic Items - comes with a complete history, adventure seeds, and covers one category of items, so you'd have a book of Rings, Weapons, Scrolls, Armor, etc.
-Lore Books - Like chapter 15, would focus on one piece of lore and give adventure seeds on how to use it
-Monster Books - Many full blown drawing of the monster, histories, variants, tactics in combat, and a full blown adventure showcasing the monster in detail.

5. Campaign Modules
Basically, more of "The Sleeping Gods", because that is so cool to have a whole campaign in a book like that, IMHO.

1, 2 and 3 should be some larger, hardcover books, while the rest can be smaller, cheaper, softcover books - as they'll see less use.

Anyway, I just bought all the books and have read a few so far. I really like this game and I hope it survives, though I'm a bit worried at this point that it won't. IMHO, this is what D&D should have been since the beginning. Sure, like I said, it's growing old and has a few warts, but it's still a great system and an even better game world.
 
yeah, I'm _very_ concerned it's not going to make it through the year. I have no idea on the numbers, but I check the net pretty regularly for any DW news and the only two guys I ever really see talking about the game are Bulya and Ydars.

We're going through a modified Elven Crystals and I'm having a blast. Love the setting and simplicity of the system. I hope we can get a few more resources out of the line before it dries up.
 
My group went DW nuts just before it came out using the 1e stuff for one part of the group to kick start, the rest started the day I got my new Edition Core Book, we went throw my Archive of 1e stuff and my Original Content and just about anything I could find on the net after I ran out of (good) Ideas, I'm waiting on "In From the Cold" as IU think it has some stuff I missed out on back in the Day and anything with New Content for me to run with or spark my Creative Engine again.

Till then it's LW, MW and anything that gets my juices flowing.
 
LW = Lone Wolf (an other Mongoose Line)
MW = Mechwarrior, or the Battletech Role-playing game (by an other company)

IU was a typo I was meaning to type "I" but it the "U" key at the same time.
 
CursedEarthPizza said:
As fat as the adventures, I like how green ronin handled the WFRP 2ed adventures. The first half of the book was setting information on the area/city and the second half was adventure. This was perfect.

That kind of set up dates back even further... The old MERP area supplements were like that - you'd get loads of setting information (geography, creatures, politics, NPCs, etc) in the main sections of the book and then lots a scenarios in the back. Made for a great read as if one adventure wasn't suited for your group there were always others and you had the setting info to develop your own ideas.
 
I just thought of another book I might add to that list above, not sure where though...

A Player's Guide to "the Lands of Legend"

It could go as a single big book like that or more likely, a set of small books (replacing "the Lands of Legend" with, one each on, Ellesland, Mungoda, etc.). It would contain players-only information on some region of Legend, providing lots of background options for PC's. It might compile these options into a list that the player could use to roll up his character's history. Such items might include why he became a knight (or other class), family information (number of siblings, who's alive/dead and maybe why). Lots of fun stuff like that. An added bonus would be that this is something players could buy as it would prove to be of little use to a GM.
 
CursedEarthPizza said:
yeah, I'm _very_ concerned it's not going to make it through the year. I have no idea on the numbers, but I check the net pretty regularly for any DW news and the only two guys I ever really see talking about the game are Bulya and Ydars.

We're going through a modified Elven Crystals and I'm having a blast. Love the setting and simplicity of the system. I hope we can get a few more resources out of the line before it dries up.

Well I tried my best......

And I'm going to keep trying to get stuff out; on the positive side OD3 should be out soon......which reminds me, have to go help edit....
 
bulya said:
Well I tried my best......

And I'm going to keep trying to get stuff out; on the positive side OD3 should be out soon......which reminds me, have to go help edit....

Your efforts are appreciated Bulya and many games find very strong cult followings when the official support falls by the wayside - especially fantasy ones. I don't see DW being any different and if you keep up the quality of OD then that will provide the support that's needed for many people.

Myself, I probably will never run a DW campaign as I run Pendragon which scratches that particular RPing itch. I do use many of the DW supplement and scenarios for it though so will still purchase any products put out their for consumption.
 
Based on bulya and Dominik's views (in another thread on this forum) I have added a row to the table for those who like the system "just the way it is".

Bear in mind though, that I am not quite trying to ask people "what do YOU prefer for YOURSELF". Obviously most of the participants so-far are a self-selecting group of DW players, GMs and fans so their views are obviously going to tend in one direction.

What I am trying to ask is "what do you think will help DW in the future?" The original 6 Gamebooks will always exist in the minds and attics of us old-schoolers. And the same ruleset (or 97% of it) will, I believe, always be available in PDF from MOP. So whoever wants to play that, can go on forever!

However to myself and many others, there could be many more DW fans but the system consistently puts them off. I have been told this directly, in both private and public communications, by many potential fans and potential/ex players.
 
muriwo said:
Based on bulya and Dominik's views (in another thread on this forum) I have added a row to the table for those who like the system "just the way it is".

Bear in mind though, that I am not quite trying to ask people "what do YOU prefer for YOURSELF". Obviously most of the participants so-far are a self-selecting group of DW players, GMs and fans so their views are obviously going to tend in one direction.

What I am trying to ask is "what do you think will help DW in the future?" The original 6 Gamebooks will always exist in the minds and attics of us old-schoolers. And the same ruleset (or 97% of it) will, I believe, always be available in PDF from MOP. So whoever wants to play that, can go on forever!

However to myself and many others, there could be many more DW fans but the system consistently puts them off. I have been told this directly, in both private and public communications, by many potential fans and potential/ex players.

I think without it´s own "classic" rules, Legend will get lost as an own setting. I is a nice world, truly, but it isn´t THAT special.

I would rather see a true "Dragon Warriors 2.0" than a "Legend" setting für RuneQuestII or GURPS. Look at D&D ... there where a lot of changes from 1st edition for 4E. The DW rules had missed such an "evolution". Just think about what maybe is possible with a true DW 2.0 or 3.0 edition! :D

Maybe MOP also missed the marketing point. Whith akk the "old scool clones" out there during the last years, DW should have really been better promoted on this "old scool wave".
 
muriwo said:
alms66, just to let you know that based on your detailed suggestions above, I added your name to the appropriate row in my table here on the DW Wiki: http://dragonwarriors.wetpaint.com/page/DW+II+-+System+vs+Setting, please feel welcome to contribute to the discussion.

Cameron Smith
Ordo Draconis Magazine
Ok, that's cool.

..........

Btw, if people are really put off by the DW system, I might make another suggestion then. Do a Dragon Warriors 2.0, and do it as a 'Powered by GURPS' book. Morris himself has clearly stated that he likes GURPS as a system. I could be wrong, but I think the only thing you need to do that is SJGames' permission. I don't think they charge anything for it, and you can customize GURPS a bit to help give it that 'Legends' feel. You get all the GURPS fans and all the Legends fans that way. You could have all the traditional classes statted up as GURPS templates to help keep some of the feel of the old system too. I could support that, since GURPS also has a gritty, realistic feel to it like old DW rules.
 
muriwo said:
alms66, just to let you know that based on your detailed suggestions above, I added your name to the appropriate row in my table here on the DW Wiki: http://dragonwarriors.wetpaint.com/page/DW+II+-+System+vs+Setting, please feel welcome to contribute to the discussion.

Cameron Smith
Ordo Draconis Magazine

I didn't feel like signing up for yet another site, so I'll just post this for you here...
The info you have under GURPS is wrong. You have :
Requires you to buy lots of books: GURPS Core, GURPS Fantasy, GURPS Legend, etc. etc.

This in not right. With a 'Powered by GURPS' book, you need nothing else, it is a single, completely stand-alone RPG, with a customized version of GURPS printed inside. I also wouldn't consider GURPS very crunchy, maybe just crunchy, but that's more opinion than fact, and we can cut down on that crunch by only using the options we want in our customized version.

I don't care either way if we do a Revamp or use an existing system really, but if we use an existing system, my first choice would be HERO System, then GURPS. HERO also alows "Powered by HERO" style books, though I don't know the details as well as GURPS'.

HERO Pros:
-GURPS' Granddaddy
-Extremely flexible system, moreso than GURPS. If you can think it, the system supports it.

HERO Cons:
-Very Crunchy, moreso than GURPS
-Outside of superhero genre, less well known
 
alms66 I "incorporated" your contribution in the page and the "Options" thread, please see msg #24 there.

cheers,
cameron
 
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