EDG said:
captainjack23 said:
Well, I'm not sure that broadening the scope of this argument is useful here. Even if the view is nicer from the Moral high ground.
It's nothing to do with being "on the moral high ground". It's just that I have run into people in this sort of argument (not particularly in this one) who do actually seem to feel
threatened by the science itself (and not by me, before you make any snarky comments). And that sort of attitude is common among those who think that it's soimething to be scared of.
It's just possible that people disagree without being a part of a bigger problem.
And it's quite possible that there is a bigger problem that is contributing to this too. RPGs don't exist in isolation, and the fact is that people with varying levels of education play them.
And too, a discussion abut a specific issue can be derailed by bringing in a social issue - I don't think that was your intent, just noting that none of the people here seem to fit the broader movement towards anti-science some places have. Possibly its a local thing, but those issues and people usually show up with rockets attached.
As an example , I suppose one could tie in the overall popularity of rules easy games these days to a decline in attention span, or to lack of interest in written literature, but, true or not, it doesn't seem to apply to those here; or to add to the discussion.
The rest is entirely about who likes the systems, and, unfortunately who likes who.
Well I'm certainly not trying to make it personal here, so I'd appreciate it if you didn't too.
I'm not sure why that was a personal attack. If anything, it was a reminder to some posters that their history with you shouldn't blind them entirely to some of your points. We disagree. Lots. And about some issues you think should be on the plate for discussion. But I'd like to think that I disagree because I read what you write and think about it. Not that I just kneejerk because of my like or dislike of you -which is hard to gauge, as I barely know you.
My statement is this: I think this really boils down to a discussion of what are good and what are bad systems. The science input is neither here or there, if the rules or the implementation suck, they suck. And unfortunately, yes, most post-fantasy RPGs have had their share of OCD driven gun and engineering catalogs with chargen or combat rules tacked on ; which have then used realism and science used as a sham excuse for poor design. And traveller more than most. Its an old problem.
So when people start complaining about too much or too little science, I find they usually are complaining about a lousy implementation; and frankly, using "avant-guard creativity" or "Hard cold science" as a defense of either approach is a crock. And, generally a massive disservice to the quest for good rules sytems.
And, I do need to point out, this in particular is not aimed at EDG's implementation of some of his passions....the nuts and bolt of his sytems are solid as a general rule, and he puts the work into the playtesting.....that one hates the intent or the presentation or the discussion about it is another matter.
Me, I've yet to see "science" as a concept ruin play - a designers implementation of it, pro or con, more or less, yes. Many, many times. Similarly, I'm not sure I've ever seen poor science
and nothing else ruin a good game.