Libris said:
Mongoose Gar said:
Out of curiosity, Libris, what changes were you expecting?
More of an integration of the various versions using the best parts of each version to present a hybrid rather than a reprint.
For example, why two starship design sequences? High Guard was a much better system than the original in that it could duplicate the "small starship" universe of Book 2
and cope with a 500,000 eyeball of death. That's not to say that you should incorporated spinal mounts and things, these are for another book but the main rulebook should make passing mention of 50 ton imperial fighters, the size of warships, imperial marines, etc. more flavour stuff if you like.
Actually, it didn't duplicate the small ship universes well... the combat system was not suitable for anything less than grandiose.
One could design small ships and reverse engineer the letters for damage purposes, but the two played worlds apart.
Heck, each edition's starship combat was notably different in scope and feel...
CT Bk2: Damage cumulates, all hits "damage" something. Vector Movement. Bigger ships tougher just by being bigger and thus having more hits in drives, etc.
CT Bk5: Damage by Critical; some hits may do no damage; a drive hit does same effect to capital ships as to scouts... Abstract movement, no tactical movement.
MT: CT Bk5 with better skill integration, and non-newtonian tactical movement.
TNE: Vector movement, mildly cumulative damage system. Big ships tougher both by sheer size and by thicker armor.
T4: uh... It was so bad that I forgot!
T20: Vector movement, cumulative hit points to structure, but lots of function criticals. Bigger ships slow down in gain in hit points above a certain size.
What we have here is a system with full functionality for ships up to 2000 tons. And it's possible to cram a M6 into a 100Td Hull now, since the PP C won't be eating 60 Td of fuel (a Mere 6, in fact, per 2 weeks)
Still can't do a non-drop-tank J6 100Td ship. (JDC=20, PPC=10, JFuel=60, Bridge=10, PPFuel=6, Sensors=1)
And it looks a lot like what Robject's posted from the final playtests of T5....
But it does do a respectable Type A2...