Toned down Strontium Dog?

SnowDog

Mongoose
While I am a fan of Strontium Dog comic I am still a bit hesitant about some aspects of it.

1) Time-technology. It is a bit over the top but is part of the canon.
2) Mutants. Yes, this is the main aspect of the whole setting.

So, do you think that the game would work without those two aspects of the setting? Obviously it would change the history of the setting a lot.
 
I don't think there is much left in the game if you take out mutants, certainly the history falls apart if there aren't any... Let me rephrase that I think you can run a bounty hunting game without mutants and make it work... it would not be SD though?
 
True, it's no longer SD but just a galaxy spanning bounty hunter game. I suppose that might work with my players that are not that familiar with the comic.
 
I recently ran a Stronty game for three players; one of whom was familiar with the comics, and two who weren't. We had an utter blast.

The fun was to be had in the sheer bizarreness of the mutations and how these worked their way into play. The bounty hunting became kind of secondary to the general mayhem.

We didn't use any time weapons or devices, but you can run a SD campaign very easily without them; and, truthfully, most SDs will have to work very hard to be able to afford them.

But the mutations make the fun...
 
Thanks for the input, Loz! Maybe it could work out as a bit tongue in cheek type of action game. I have to think it through...
 
Herman "The Vermin" Thurman is my NPC sniper for a planned mini-series. He's based on the Mouse-Droid driver from Robot Chicken: Star Wars; he tends to freak out a lot, and needs the occasional steadying slug of Mac-Mac from his trusty hip flask.

His partners are going to have to watch that, in case he starts trying to drink and shoot... :twisted:
 
Back
Top