I was going to try and build a TL9 spacecraft. I was hoping the hull rules had been clarified/changed in the December revision. Unfortunately, right out of the gate I the following problem
Page 1 of Ship Design states the following
Page 1 Paragraph 1 of Primitive and advanced spacecraft state the following
Page 1 paragraph 2 has the following
In the The Prototype/Advanced table, the lowest tech modifier is -2. Which means the minimum TL for a spacecraft hull is TL10. Spacecraft hulls lower than TL10 are not allowed for in the rules.
Is this the intent of the MGT V2 High Guard rules? Is TL10 now the minimum tech level for spacecraft?
If not, how do I build a TL9 spacecraft hull? How many disadvantages does it have?
Page 1 of Ship Design states the following
Unless the referee states otherwise, it can be assumed that the Tech Level of the ship and its components will be the same as the shipyard in which it is being constructed.
Page 1 Paragraph 1 of Primitive and advanced spacecraft state the following
Many shipyards thus build ships that are effectively TL12, regardless of where the shipyard is actually located.
Page 1 paragraph 2 has the following
The above quote is important because I am setting my campaign on a TL9 isolated world.At the other end of the scale, isolated or interdicted worlds may construct vessels without being able to import specialised components from other systems, while Travellers may run into derelicts or ships built by more primitive species.
In the The Prototype/Advanced table, the lowest tech modifier is -2. Which means the minimum TL for a spacecraft hull is TL10. Spacecraft hulls lower than TL10 are not allowed for in the rules.
Is this the intent of the MGT V2 High Guard rules? Is TL10 now the minimum tech level for spacecraft?
If not, how do I build a TL9 spacecraft hull? How many disadvantages does it have?