TL 14 - Collectors

Assuming that jump fuel is not needed (now made clearer in the text). Remember, appearing in High Guard does not mean automatic inclusion in the Third Imperium.
 
msprange said:
Assuming that jump fuel is not needed (now made clearer in the text). Remember, appearing in High Guard does not mean automatic inclusion in the Third Imperium.
In which case collectors ought to be moved to chapter 8 alongside hyperdrives and turreted particle beams.
 
msprange said:
Assuming that jump fuel is not needed (now made clearer in the text). Remember, appearing in High Guard does not mean automatic inclusion in the Third Imperium.

Hopefully the text is clearer on how accumulators work, can you take on accumulator energy from another source, etc. So long as they remain exotic tech with some significant drawbacks they won't terribly disrupt the existing game universe. But if they turn everything on it's ear, then yeah, I think like Erin says they belong in the optional tech chapter.
 
msprange said:
Assuming that jump fuel is not needed (now made clearer in the text). Remember, appearing in High Guard does not mean automatic inclusion in the Third Imperium.

Matt - if collectors are in there to align to the stuff from T5 - there is a limit on what jump-drive they can power.

This wont immediately cause normal jump-drives powered by fuel to become obsolete. Collectors according to T5, when introduced, can only power a Jump 1 drive.
 
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