Third Imperium Supplements in MongTrav2e

Hi guys,

Quick question: how compatible are the 1e Third Imperium supplements with 2e?
I notice they are mostly still on sale, so that implies they are not obsolete.

Am I right to assume that all the setting material and system stats are transferable?

Thoughts appreciated.
 
They are pretty compatible. Ship stats have changed, and there may be some tweaks to skills, but for the most part you can take 1e and put it into 2e.

Depends on how cheap they are if it makes sense to purchase them.
 
I picked up the borderlands system PDFs (Wildeman etc) and they are stat free with loads of info about the system that fills in a lot of unknowns. I would pick up more of these if my players happened to be heading that way and would love to have more available for Tech-World and other Drinax adjacent systems.
 
Ship stats are the only thing that would have to be reworked. The individual system profiles for the Borderlands are pretty good. I refer to them for my Drinax campaign. The supplement thst covers the borderlands as a whole is not good.
 
My players recently indicated they might go commerce raiding in the Wildeman Cluster. My eyes lit up, knowing that all that resource material exists. There are even a few MgT2 mini adventures that were published in that region ("Revolution on Acrid," and "The Cordan Conflict.")
 
UbiquitousRat said:
Hi guys,

Quick question: how compatible are the 1e Third Imperium supplements with 2e?
I notice they are mostly still on sale, so that implies they are not obsolete.

Am I right to assume that all the setting material and system stats are transferable?

Thoughts appreciated.

1st edition setting material is all good. Just not in color. Some of it has found its way into the 2nd edition stuff (in color). But there is still A LOT of 1st edition that hasn't been touched yet. Spaceships and vehicles and animals are all different between the two editions. Adventure books from 1st edition are still good (except for any spaceships and vehicles and animals in them).

I use parts of both core book editions for my games. I prefer using 2nd edition's task checks over 1st edition's. I like the ship/vehicle/robot design rules from 1st edition.
 
Thanks, folks - some definite trends in the replies that are helpful. In short, use them for the setting and world data but be ready to change ships, vehicles, and anImals.

Are there updated Vargr and Aslan stats in 2e? I’ve not had time to look yet.
 
UbiquitousRat said:
Are there updated Vargr and Aslan stats in 2e? I’ve not had time to look yet.

The Alien Module books from 1st edition work great with 2nd edition, and have a lot more detail about the alien races and how to generate them. Be sure to get those if you want to role-play them as your Travellers.
 
UbiquitousRat said:
Cool - thanks! So they are usable unchanged?

Mostly. Ship stats will need conversion to 2nd edition, a little adjustment to skills but the majority of the material is fine for use with either edition.
 
+1 to using 1e. Very easy to take what you like and fold it in to a 2e game. Again, ships and vehicles need to be converted but it's pretty painless once you get the hang of it.
 
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