I have toyed with an idea how to improve skills in a more logical way. The reason for this is that the time it takes increases so fast (if I have understood the rules in the correct way).
For example: My fictional Character Adrina is a 4 term with Int 12 & Edu 9 and gets the following skills:
Before First Term:
Homeworld: Computer -0, Animals -0
Background Skills: Physical Science -0 Social Science -0
First Term: Psion/Wild Talent
Basic skills: Telepathy -0, Clairvoyance -0, Telekinesis -0, Teleportation -0, Awareness -0, Medical -0
Advancement:Rolls: Deception -1
Rank 1: Survival -1
Event: Roll 4: Spent time reflecting my Athletics (swim) -1
Second Term: Drifter/Wanderer
Basic skills: Recon -0
Advancement:Rolls: Stealth -1
Rank 1: Streetwise -1
Event: Roll 7: Life event: Roll 7: gain a contact (This is a priest who cares for those who have nothing)
Third Term: Rogue/Thief
Basic skills: Gun Combat -0
Advancement:Rolls: Remote Operations -1
Rank 1: Stealth -2 (1+1 previous)
Event: Roll 4: Planning major heist and gains Mechanic -1
Forth Term: Citizen/Colonist
Basic skills: Drive -0
Advancement:Rolls: jack of All trades -1
Rank 1: Nothing
Event: Roll 10: Experience in technical field and gains Engineering (Life Support) -1
[After all terms are done]
Connection: Priest teaches me Social Science (Philosophy) -1
Connection: An aslan friend (another player) whom I met on the colony in term 4, teaches me Language -Aslan -1
Skill Package: Investigator Pack: Persuade -1
These 4 terms give me a Skill Total of: +13 (Yes she was obviously lucky with all advancement/qualification rolls :wink: )
This means that I have +13 weeks to learn any new skill according to the books.
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What I want is to reward those who have High INT/EDU characteristics, so I am toying with two ideas:
1) INT/EDU modifier (in this case +2 & +1) will neglect that many levels from ST and make an intelligent and well educated person have it easier to improve/learn a new skill, so in my example above, this means that this character will only have a skill total of 10, instead of 13, and thus have an easier time than a normal/slow learner when it comes to get better.
2) INT/EDU characteristic divided by 4 (in this case 12+9/4 = 5) and neglect that many ST (in the above example: the character gets a skill total of 8 ), that means that a normal character (int 7/edu 7) neglects 2 from skill total.
3) Have ordinary humans (not Darrians/Zhodani that have special abilities/powers/stats) automatically neglect 2+INT/EDU modifier skills, to show the versatility in basic humans (they need some love, when all aliens get cool stuff), this means that I (as I am a human), get a skill total of 8, instead of 13, but an aslan with the same number of skills and stats would only get a skill total of 10
I would really appreciate feedback, so what are your opinions on this?
For example: My fictional Character Adrina is a 4 term with Int 12 & Edu 9 and gets the following skills:
Before First Term:
Homeworld: Computer -0, Animals -0
Background Skills: Physical Science -0 Social Science -0
First Term: Psion/Wild Talent
Basic skills: Telepathy -0, Clairvoyance -0, Telekinesis -0, Teleportation -0, Awareness -0, Medical -0
Advancement:Rolls: Deception -1
Rank 1: Survival -1
Event: Roll 4: Spent time reflecting my Athletics (swim) -1
Second Term: Drifter/Wanderer
Basic skills: Recon -0
Advancement:Rolls: Stealth -1
Rank 1: Streetwise -1
Event: Roll 7: Life event: Roll 7: gain a contact (This is a priest who cares for those who have nothing)
Third Term: Rogue/Thief
Basic skills: Gun Combat -0
Advancement:Rolls: Remote Operations -1
Rank 1: Stealth -2 (1+1 previous)
Event: Roll 4: Planning major heist and gains Mechanic -1
Forth Term: Citizen/Colonist
Basic skills: Drive -0
Advancement:Rolls: jack of All trades -1
Rank 1: Nothing
Event: Roll 10: Experience in technical field and gains Engineering (Life Support) -1
[After all terms are done]
Connection: Priest teaches me Social Science (Philosophy) -1
Connection: An aslan friend (another player) whom I met on the colony in term 4, teaches me Language -Aslan -1
Skill Package: Investigator Pack: Persuade -1
These 4 terms give me a Skill Total of: +13 (Yes she was obviously lucky with all advancement/qualification rolls :wink: )
This means that I have +13 weeks to learn any new skill according to the books.
_______________________________________________________________________________
What I want is to reward those who have High INT/EDU characteristics, so I am toying with two ideas:
1) INT/EDU modifier (in this case +2 & +1) will neglect that many levels from ST and make an intelligent and well educated person have it easier to improve/learn a new skill, so in my example above, this means that this character will only have a skill total of 10, instead of 13, and thus have an easier time than a normal/slow learner when it comes to get better.
2) INT/EDU characteristic divided by 4 (in this case 12+9/4 = 5) and neglect that many ST (in the above example: the character gets a skill total of 8 ), that means that a normal character (int 7/edu 7) neglects 2 from skill total.
3) Have ordinary humans (not Darrians/Zhodani that have special abilities/powers/stats) automatically neglect 2+INT/EDU modifier skills, to show the versatility in basic humans (they need some love, when all aliens get cool stuff), this means that I (as I am a human), get a skill total of 8, instead of 13, but an aslan with the same number of skills and stats would only get a skill total of 10
I would really appreciate feedback, so what are your opinions on this?