carbon_dragon
Mongoose
The Saladin has almost been my favorite ship (well second favorite) and I was dissapointed to see that it wasn't in the initial Call to Action Star Fleet. I always found it interesting (and occasionally frustrating) to play as well. Basically it had the firepower of a cruiser but with inadequate power. I'm thinking that the Saladin in ACTA would have to have some kind of special rule that basically gave it a power drain if it fired all its weapons. What do you think?
Likewise the original Dreadnought with its three nacelles was almost the Constitution with 50% more power (which made playing it a LOT easier). I got my original minis from buying the Star Fleet Battle Manual from Lou Zocchi. It was kind of fun moving those minis around the floor and estimating protractor angles to fire phasers but i'm too old to crawl around on the floor these days. I loved playing SFB till the rules just overwhelmed our group. I have high hopes for ACTA.
Likewise the original Dreadnought with its three nacelles was almost the Constitution with 50% more power (which made playing it a LOT easier). I got my original minis from buying the Star Fleet Battle Manual from Lou Zocchi. It was kind of fun moving those minis around the floor and estimating protractor angles to fire phasers but i'm too old to crawl around on the floor these days. I loved playing SFB till the rules just overwhelmed our group. I have high hopes for ACTA.