As I posted about the evilness of doing things with Tractor Beams in the tournament thread, I've gone back to the rulebook and double checked it.
It doesn't mention being able to move a tractored ship, simply that it must remain stationary.
However if the tractoring ship has more damage points it can move six inches a turn, meaning that it can tractor a ship within two inches, and the next turn move six inches away, then six further inches. This essentially means you can becalm enemy ships and then simply move out of their weapons range, holding them immobile.
Going over the ship stats the 30 point heavy freighter has a tractor beam and damage of 212 meaning it gets +21 to the contested crew quality check to maintain a tractor lock. The highest bonus a military ship can get is +6. This means that all you have to do is get the initial crew quality check to lock on and then the lock can never be broken unless you cripple the ship (having done 141 points of damage) and are lucky enough to destroy the tractor beam or cause a critical that succeeds in destroying the tractor beam (results 2 and 4 on Dilithium chamber, result 6 on crew). Rules As Written mean that no matter how far you move after the initial lock is established as long as you keep your tractor beam intact then the tractored ship cannot move, even if you move completely out of weapons range.
If this isn't how tractor beams are meant to work and the tractored ship is towed by the tractoring ship (as it works with grappled ships in Noble Armada) it means that you can drag them through asteroid fields, into black holes and force enemy ships to make Tactical Withdrawals (preferably off an edge they aren't allowed to exit) and remove that ship from play and get the victory points for it. Giving up a 30 point freighter to pull a dreadnought off the table is a completely logical thing to do. And I know you can do this if that is the way the rules are intended because in the first Noble Armada tournament someone pulled a mint destroyer off the table with a damaged frigate, causing it to leave the table and Matt ruled it a legal move under RAW.
Could we get a clarification on how tractors are meant to work?
It doesn't mention being able to move a tractored ship, simply that it must remain stationary.
However if the tractoring ship has more damage points it can move six inches a turn, meaning that it can tractor a ship within two inches, and the next turn move six inches away, then six further inches. This essentially means you can becalm enemy ships and then simply move out of their weapons range, holding them immobile.
Going over the ship stats the 30 point heavy freighter has a tractor beam and damage of 212 meaning it gets +21 to the contested crew quality check to maintain a tractor lock. The highest bonus a military ship can get is +6. This means that all you have to do is get the initial crew quality check to lock on and then the lock can never be broken unless you cripple the ship (having done 141 points of damage) and are lucky enough to destroy the tractor beam or cause a critical that succeeds in destroying the tractor beam (results 2 and 4 on Dilithium chamber, result 6 on crew). Rules As Written mean that no matter how far you move after the initial lock is established as long as you keep your tractor beam intact then the tractored ship cannot move, even if you move completely out of weapons range.
If this isn't how tractor beams are meant to work and the tractored ship is towed by the tractoring ship (as it works with grappled ships in Noble Armada) it means that you can drag them through asteroid fields, into black holes and force enemy ships to make Tactical Withdrawals (preferably off an edge they aren't allowed to exit) and remove that ship from play and get the victory points for it. Giving up a 30 point freighter to pull a dreadnought off the table is a completely logical thing to do. And I know you can do this if that is the way the rules are intended because in the first Noble Armada tournament someone pulled a mint destroyer off the table with a damaged frigate, causing it to leave the table and Matt ruled it a legal move under RAW.
Could we get a clarification on how tractors are meant to work?