I started a google group for the Traveller campaign I am going to run soon. We have been discussing the new rules as put forth by Mongoose and how we want to implement things. Our largest discussion to date has been about the ship's locker.
Traditionally the ship's locker has been used as a sort of magical closet, in which any item the crew might need is kept. I personally have a problem with that, especially given that the ship's locker usually isn't even on the deck plan.
I asked my players-to-be just what sort of stuff they would want in a ship's locker. The lists were huge. I do believe inspiration struck me this morning though. Why can't the ships locker have a mechanical retrieval system hooked into the ship's computer? Add an intelligent interface and items could conceivably be stored between the decks of the ship. Simply go to the ship's locker interface, tell the locker which items you want, and after a small delay the items are found and brought to the player.
Mainly I am just looking for a plausible way to handle the ship's locker without over complicating ship design here. Any suggestions?
Traditionally the ship's locker has been used as a sort of magical closet, in which any item the crew might need is kept. I personally have a problem with that, especially given that the ship's locker usually isn't even on the deck plan.
I asked my players-to-be just what sort of stuff they would want in a ship's locker. The lists were huge. I do believe inspiration struck me this morning though. Why can't the ships locker have a mechanical retrieval system hooked into the ship's computer? Add an intelligent interface and items could conceivably be stored between the decks of the ship. Simply go to the ship's locker interface, tell the locker which items you want, and after a small delay the items are found and brought to the player.
Mainly I am just looking for a plausible way to handle the ship's locker without over complicating ship design here. Any suggestions?