Orphanmaker
Mongoose
Hello people!
Last weekend my gaming group got together fo a day of acta and for the first time I decided to play the narns. I have read so many posts whining about how bad they are (well, especially the g´quan) so I prepered myself for a good trashing at the hands of the other players.
We played 5p War and my fleet looked something like this:
G´wran
Bin´tak
2 g´quans
2 var´nics
2 dag´kar
2 scouts
2 raidships w EM (cant remember the name, dont have the book here)
My first battle was against centauri. It was a bloodbath. I sat back and sniped at him as he advanced and as soon as he was in E-mine range I unleashed a barrage of 3x dam mines that crippled his one big pack of vorchans and took a LOT of damage of his primus. A second Primus did however manage to jump in from hyperspace in the middle of my fireline escorted by two Maximus. In one round he fired everything in every arc but the narn resiliance won throu. In the next round the primus was unsupported and fell to combined fire from the Narn fleet.
He had a lot more ships but he never recovered from loosing his fast assult element so early and the Narn mopped upp the battle quickly.
The second game was even more brutal. I faced a Minbari slugger-fleet supported by two Sharkaans. This fleet proved to be a terrible build for battling Narn snipers. The short range of his weapons and the terrain of the battlefield resulted in that most of his ships never got to fire a single shot. There was a few asteroidfields that created a narrow corridor he had to pass, massing his ships togheter. The following e-mine bombardment saw his ships taking heavy damage and one did actualy explode, damaging his other ships even more. His carrier was destroyed in turn 1 by combined beams from the narn fleet (with all fighters still inside) and the rest of the game saw the Frazis running from target to target, bombing unopposed. (oh well, adv.anitfighter is a bitch but his rolls where terrible)
The Sharkaans did blow up a few ships but they could not destroy more than 1-2 ships per turn, and by the end of turn 2 most of the rest of his fleet was gone, leaving me free to concentrate on the Sharkaans.
So to everyone that says the Narn ar bad I say "hell no, they kick ass!"
Cheers
Orphan
Last weekend my gaming group got together fo a day of acta and for the first time I decided to play the narns. I have read so many posts whining about how bad they are (well, especially the g´quan) so I prepered myself for a good trashing at the hands of the other players.
We played 5p War and my fleet looked something like this:
G´wran
Bin´tak
2 g´quans
2 var´nics
2 dag´kar
2 scouts
2 raidships w EM (cant remember the name, dont have the book here)
My first battle was against centauri. It was a bloodbath. I sat back and sniped at him as he advanced and as soon as he was in E-mine range I unleashed a barrage of 3x dam mines that crippled his one big pack of vorchans and took a LOT of damage of his primus. A second Primus did however manage to jump in from hyperspace in the middle of my fireline escorted by two Maximus. In one round he fired everything in every arc but the narn resiliance won throu. In the next round the primus was unsupported and fell to combined fire from the Narn fleet.
He had a lot more ships but he never recovered from loosing his fast assult element so early and the Narn mopped upp the battle quickly.
The second game was even more brutal. I faced a Minbari slugger-fleet supported by two Sharkaans. This fleet proved to be a terrible build for battling Narn snipers. The short range of his weapons and the terrain of the battlefield resulted in that most of his ships never got to fire a single shot. There was a few asteroidfields that created a narrow corridor he had to pass, massing his ships togheter. The following e-mine bombardment saw his ships taking heavy damage and one did actualy explode, damaging his other ships even more. His carrier was destroyed in turn 1 by combined beams from the narn fleet (with all fighters still inside) and the rest of the game saw the Frazis running from target to target, bombing unopposed. (oh well, adv.anitfighter is a bitch but his rolls where terrible)
The Sharkaans did blow up a few ships but they could not destroy more than 1-2 ships per turn, and by the end of turn 2 most of the rest of his fleet was gone, leaving me free to concentrate on the Sharkaans.
So to everyone that says the Narn ar bad I say "hell no, they kick ass!"

Cheers
Orphan