A patron is an important enough character that the GM should put some work into them. In a way, they are not a NPC, they are the GMs PC. They need a background, contacts, enemies, personality, morals, motivations, monetary and other assets and so on. Why do they need the job done? How important is it to them?
Detailing the patron will help you role play situations not planed for - which almost always come up.
Why are the PC's being considered for this job?
alex_greene said:
Needed Skills; Needed Equipment; Reputation
This is an excellent start. The PC's should have one or more of these qualifications; or others you add to this list. Maybe their qualification is that they are expendable? :twisted:
Will the patron
Fill in skill gaps by providing their own skilled personnel to join the team.
Provide equipment as a loan or perhaps part of down payment - even a ship.
Create aliases, fake backgrounds, forged papers, stolen security codes, and so on if necessary.
The patron may or may not be knowledgeable enough to realize they need to accommodate for any lack of the above. From the patron who just want's to know where their missing shipment is and has no idea how or where or who is behind the disappearance so they probably are using, as has been asked, a simple formula of a percentage of the merchandise's value as a reward for finding it (*1) to the head of a agency that would add a premium in the contract for any unknowns they discover in analyzing the missions logistics. A clause like "plus expenses not to exceed... "
(*1) Of course the contract might be renegotiated once details are uncovered such as it's a matter of dealing with a criminal organization and not just some warehouse employee with sticky fingers.
Lemnoc said:
which is the PCs here are troubleshooters for an agency. The agency wants a certain sort of plausible deniability alex_greene gets at, the PCs are expendable, but the agency also wants the job done.
In this case, the Agency needs to be detailed out as the Patron. Like above, they need a background, contacts, enemies, personality, morals, motivations, monetary and other assets and so on. Why do they need the job done? How important is it to them?
Morals and motivations - If things go terribly wrong will they cut their losses because it's all about profit, leave the PCs hanging or even kill them, send in a backup team because their people are assets and more important than a single job, or the companies reputation for completing a job is more important - we'll make it up on the next job?
Background and contacts that the PC's might be able to access - We have a contact in the star port control or the scout service or whatever. The company does a lot of jobs for certain organizations or political figures so they so they don't want any provable association with their opposition.
Monetary and other assets - Vehicles, specialized tech gear, and so forth that can be checked out or issued and listed as a expense. "Show" money or money for a variety of situations which is not part of the payment and is expected to be recovered and returned - Example: Need to buy some stolen goods to get an in with a smuggler but it is expected that you'll sell the goods or do whatever is necessary to pay back the money by the end of the mission.
In general - I wouldn't hire a plumber if they asked me to provide a pipe wrench. In Traveller, my patrons would probably look elsewhere if they are looking for a gunfighter and they are asked to supply the bullets... and the gun... and armor.... and...
It would be different if in your example the PCs were actual employees of the agency. Certain equipment would be provided and you'd also probably get training and certification on it. IOW - the PC with small arms skill still wouldn't get a rocket launcher.