Ah, well, in that case I agree with The Old Soldier: BFE is nothing like WH40K

. Well, it
is a small scale skirmish game, but not horribly similar beyond that.
Big game play differences:
1) Each unit basically gets 3 actions per game turn: two during your part of the turn, and one during your opponent's. The action during your opponent's turn can only be used in certain ways, though, to react to your opponent's actions. On your turn, you are free to use your two actions to do whatever you want: shoot, move, set up a machine gun, whatever.
2) You activate one unit at a time during your turn, and finish both it's actions before moving on to the next unit. So rather than having everyone move, then everyone shoot, then everyone hack at people with knives, you'll see all those occur in various orders during the turn.
3) Armor ain't all that. If you try to charge across an open field, even with US Marines (the best equipped infantry in the game), they'll be cut down, and fast. A tank has a chance of making it across the field, but it isn't a great chance, and that's a lot of resources to risk on "maybe".
Gameplay is, in general, pretty fast. And the wimpier armor means you see a lot more tactical use of terrain; don't try playing this on an open field, since I think it's only balanced for urban or other dense terrain.
Are the point values balanced? I still don't have enough games to be sure, and over half the planned models aren't released yet so my games wouldn't be much help anyway. I think infantry-heavy armies like the MEA and PLA have an advantage at low (<= 500) point values, but things seem pretty stable in the recommended 1000-2000 point range. From my experience, anyway.