As some of you know, I asked many of you for advice before I was to run my first session in Conan... I listened to your advice about how to handle levels (skipping Exp and will just hand them out when proper) and to start with, my players really like to get rid of Exp points.
Well, my first session was a rather standard short adventure, so that we could get the feel of the game and its mechanics. It was simple in structure and contained some more action than we are used to. (a fight or two more).
Now, my players are most familiar with WFRP, which we have played since the dawn of time (well, since 86, at least). No Rpg save Sengoku have ever catched my players interest in such intense way that WFRP did.
So, I wondered, how would Conan manage?
It was a smashing success! My players really got into their characters in a short time and they really enjoyed themselves. In my group I have: one kithai scholar, one asir barbarian and one zamorian thief.
They said afterwards that Conan had the same "feel" as WFRP, but that they felt more free with their Characters (always a good thing). They said that it had the same gritty feeling that they are used to. They loved the combat system (with finesse and armour piercing, parry and dodge, which I run like contested rolls, without any problems with finesse).
So, Im happy to say that I have found another Rpg which can compete with my old (and new) WFRP (which I am growing rather tired of at the moment).
I guess I stay around here for a while, and I really enjoy reading all your stories from your sessions and about your adventurers struggles in the Hyborian Age. I have already stealed many ideas from your stories. When my planned first campaign is over, I will also write about some nice moments in my players ventures and struggles in the Hyborian Age.
For the moment, Im just glad to say that Conan D20 was really really fun to GM, and now Im off to order a few more supplements...
Well, my first session was a rather standard short adventure, so that we could get the feel of the game and its mechanics. It was simple in structure and contained some more action than we are used to. (a fight or two more).
Now, my players are most familiar with WFRP, which we have played since the dawn of time (well, since 86, at least). No Rpg save Sengoku have ever catched my players interest in such intense way that WFRP did.
So, I wondered, how would Conan manage?
It was a smashing success! My players really got into their characters in a short time and they really enjoyed themselves. In my group I have: one kithai scholar, one asir barbarian and one zamorian thief.
They said afterwards that Conan had the same "feel" as WFRP, but that they felt more free with their Characters (always a good thing). They said that it had the same gritty feeling that they are used to. They loved the combat system (with finesse and armour piercing, parry and dodge, which I run like contested rolls, without any problems with finesse).
So, Im happy to say that I have found another Rpg which can compete with my old (and new) WFRP (which I am growing rather tired of at the moment).
I guess I stay around here for a while, and I really enjoy reading all your stories from your sessions and about your adventurers struggles in the Hyborian Age. I have already stealed many ideas from your stories. When my planned first campaign is over, I will also write about some nice moments in my players ventures and struggles in the Hyborian Age.
For the moment, Im just glad to say that Conan D20 was really really fun to GM, and now Im off to order a few more supplements...
