tarkhan bey
Mongoose
People-The Kelsetti of Dorel
The Kelsetti are just one of the numerous small tribal groupings that make up the people of Dorel Like the other tribes they are nomadic and the route of their yearly migration takes them from the westernmost regions of the Dead Hills through southern Pikarayd and south eastern Argimiliar. They number close to 2000 souls and they travel in extended family groupings referred to as clans. The chieftain of each of these clans is known as the Arl and he is the leader both in matters of hunting and war.
The Kelsetti are warlike by nature and the older, wealthier warriors go to battle in chariots pulled by shaggy Dorelite ponies. Younger less wealthy warriors ride to battle on these ponies-whooping, hollering and hurling flights of javelins at the enemy.
Most of the Kelsetti warriors venerate King Grome as their patron and many become initiates or acolytes in his cult. Joining the cult involves ritual scarification(-1CHA) as a compulsion. The face and arms are lacerated and small iron balls pushed into the wounds. When the wounds heal there is a raised scar.The iron balls within the body are symbolic of the rich veins of metal that run through the body of King Grome.
The Clan A'Brak will be closest to the Tomb of Taryn Karviel when the adventurers approach. They have long since learned to avoid the place and do not suffer anyone to disturb the restless spirit that dwells within.
When they are in the vicinity, the A'Brak send young outriders to observe the tomb until they have safely passed it. It is likely that any approach to the tomb will be observed by A'Brak warriors who will immediately ride back to their clan to gather a war party.
The current Arl of the A'Brak is Gromel A'Brak. He is a 35 yr old warrior of tall and broad stature and an Earth Brother of the cult of King Grome.
His face and arms are covered in the raised scars/welts that mark him as a member of the cult and he wears his hair in tall, clay caked red spikes.
He rides in a chariot driven by his nephew, Pallyn A'Brak and carries a spear and shield. He wears a Plate corselet of bronze and goes barefoot, clad in a plaid. He can muster a half dozen veteran warriors in chariots, a score of seasoned warriors riding ponies and a dozen young men on foot. He also has a hound master named Gwyth A'Drok who trains his pack of four Dorelite wolf hounds.
Arl Gromel A'Brak
Str) 17 Con) 16 Dex) 15 Siz) 14 Int)15 Pow)14/6*Cha)9
* Gromel has 2 points of POW pacted to King Grome and 6 points of POW in an inscribed Heat Rune on his spear.
CA-3, Dam +D4, SR +14, Hero Points-2
Shortspear 110% D8+D10+D4* AP 2/HP 5
Target Shield 92% D6+D4 AP 8/HP 12
Javelin 45% D6+D4 40M
Shortsword 62% D6+D4 AP 3/HP 8
Athletics 52%, Driving 24%, Influence 61%, Lore(Animal) 40%,Lore(World) 20%, Perception 44%, Persistence 60%, Resilience 75%, Riding
20%
Lang(Common) 65%, Lang(High Speech) 50%, Lore(Dorel)35%, Lore(Grome) 35%, Survival 31%, Tracking 25%
Pact(Grome) 54%, Runecasting(Heat) 49%
Gromel has recieved two gifts from his pact with Grome. The first is Divine Training with his Spear. The second is Endurance.
His compulsions are ritual scarring which has reduced his CHA by 1 point to 9. The second is that he may never wear armour on his legs and must go barefoot at all times.
Gromel is a good friend to haveand a bad enemy to make. He is generous and jolly. He likes a good jest but when stirred to anger he is a dangerous opponent indeed.
The A'Brak, like the rest of the Kelksetti are headhunters and each man carries a shortsword with a saw edged blade for this purpose. Capture enemies are likely to be buried up to the neck(according to tribal custom) and left for insects and scavengers to finish off.
The Kelsetti are just one of the numerous small tribal groupings that make up the people of Dorel Like the other tribes they are nomadic and the route of their yearly migration takes them from the westernmost regions of the Dead Hills through southern Pikarayd and south eastern Argimiliar. They number close to 2000 souls and they travel in extended family groupings referred to as clans. The chieftain of each of these clans is known as the Arl and he is the leader both in matters of hunting and war.
The Kelsetti are warlike by nature and the older, wealthier warriors go to battle in chariots pulled by shaggy Dorelite ponies. Younger less wealthy warriors ride to battle on these ponies-whooping, hollering and hurling flights of javelins at the enemy.
Most of the Kelsetti warriors venerate King Grome as their patron and many become initiates or acolytes in his cult. Joining the cult involves ritual scarification(-1CHA) as a compulsion. The face and arms are lacerated and small iron balls pushed into the wounds. When the wounds heal there is a raised scar.The iron balls within the body are symbolic of the rich veins of metal that run through the body of King Grome.
The Clan A'Brak will be closest to the Tomb of Taryn Karviel when the adventurers approach. They have long since learned to avoid the place and do not suffer anyone to disturb the restless spirit that dwells within.
When they are in the vicinity, the A'Brak send young outriders to observe the tomb until they have safely passed it. It is likely that any approach to the tomb will be observed by A'Brak warriors who will immediately ride back to their clan to gather a war party.
The current Arl of the A'Brak is Gromel A'Brak. He is a 35 yr old warrior of tall and broad stature and an Earth Brother of the cult of King Grome.
His face and arms are covered in the raised scars/welts that mark him as a member of the cult and he wears his hair in tall, clay caked red spikes.
He rides in a chariot driven by his nephew, Pallyn A'Brak and carries a spear and shield. He wears a Plate corselet of bronze and goes barefoot, clad in a plaid. He can muster a half dozen veteran warriors in chariots, a score of seasoned warriors riding ponies and a dozen young men on foot. He also has a hound master named Gwyth A'Drok who trains his pack of four Dorelite wolf hounds.
Arl Gromel A'Brak
Str) 17 Con) 16 Dex) 15 Siz) 14 Int)15 Pow)14/6*Cha)9
* Gromel has 2 points of POW pacted to King Grome and 6 points of POW in an inscribed Heat Rune on his spear.
CA-3, Dam +D4, SR +14, Hero Points-2
Shortspear 110% D8+D10+D4* AP 2/HP 5
Target Shield 92% D6+D4 AP 8/HP 12
Javelin 45% D6+D4 40M
Shortsword 62% D6+D4 AP 3/HP 8
Athletics 52%, Driving 24%, Influence 61%, Lore(Animal) 40%,Lore(World) 20%, Perception 44%, Persistence 60%, Resilience 75%, Riding
20%
Lang(Common) 65%, Lang(High Speech) 50%, Lore(Dorel)35%, Lore(Grome) 35%, Survival 31%, Tracking 25%
Pact(Grome) 54%, Runecasting(Heat) 49%
Gromel has recieved two gifts from his pact with Grome. The first is Divine Training with his Spear. The second is Endurance.
His compulsions are ritual scarring which has reduced his CHA by 1 point to 9. The second is that he may never wear armour on his legs and must go barefoot at all times.
Gromel is a good friend to haveand a bad enemy to make. He is generous and jolly. He likes a good jest but when stirred to anger he is a dangerous opponent indeed.
The A'Brak, like the rest of the Kelksetti are headhunters and each man carries a shortsword with a saw edged blade for this purpose. Capture enemies are likely to be buried up to the neck(according to tribal custom) and left for insects and scavengers to finish off.