Ok...so here's the thing that's been bugging me lately...apart from Hyperion Frustration...is the whole concept of the dreaded Minbari ships...
Now, in the show, and even in the description of the Sharlin, it says that one of these can take on a fleet of another races ships, even Earthforce ships... all due to that lovely little thing called a Minbari Jammer...aka: Cloaking Device....
Now, I love the idea...but here's how I see it in the game...
Hyperion cruiser wants to take a shot at a Sharlin Cruiser...the sensor operator tries to lock on using sensors but fails miserably...ok..so it loses its targeting computer bonus of....... +2.....
say what?
So i'm being told that because the Hyperion loses its +2 targeting computer bonus it will lose against a Sharlin...sure, one on one...but a fleet?
I must be missing something... I cannot for once second believe that because a fleet of earth or other ships loses its +1 to +3 or so targeting bonus, that that small bonus makes the difference between life and death.
Perhaps I have not read something somewhere...or misread it...I don't own the Minbari Source Book so I don't know if there is a better rule there...
I intend, at this point, to do the following unless someone shows me my error:
If a ship fails to target the Minbari Ship (which it most likely will fail to do) or any other ship for that matter, it will not only lose its Targeting Computer Bonus but suffer double penalties for range. This means the standard penalty of -2 per range increment becomes -4 per range encrement.
So, for example, a Hyperion fails to lock on to a Minbar Warcruiser 12 hexes away. It's normal attack value is BAB of 6 +2 (Targeting Computer) = +8 (for example). But since it can't lock on, it suffers a -2 penalty (no targeting computer) and a -8 penalty (for range) for an attack value of -2. Now, it becomes a rather difficult proposition to hit the Sharlin Cruiser.
If there is already a rule out there and I simply overlooked it, then disreguard...but if not, what do you all think?
Abraxus
Now, in the show, and even in the description of the Sharlin, it says that one of these can take on a fleet of another races ships, even Earthforce ships... all due to that lovely little thing called a Minbari Jammer...aka: Cloaking Device....
Now, I love the idea...but here's how I see it in the game...
Hyperion cruiser wants to take a shot at a Sharlin Cruiser...the sensor operator tries to lock on using sensors but fails miserably...ok..so it loses its targeting computer bonus of....... +2.....
say what?
So i'm being told that because the Hyperion loses its +2 targeting computer bonus it will lose against a Sharlin...sure, one on one...but a fleet?
I must be missing something... I cannot for once second believe that because a fleet of earth or other ships loses its +1 to +3 or so targeting bonus, that that small bonus makes the difference between life and death.
Perhaps I have not read something somewhere...or misread it...I don't own the Minbari Source Book so I don't know if there is a better rule there...
I intend, at this point, to do the following unless someone shows me my error:
If a ship fails to target the Minbari Ship (which it most likely will fail to do) or any other ship for that matter, it will not only lose its Targeting Computer Bonus but suffer double penalties for range. This means the standard penalty of -2 per range increment becomes -4 per range encrement.
So, for example, a Hyperion fails to lock on to a Minbar Warcruiser 12 hexes away. It's normal attack value is BAB of 6 +2 (Targeting Computer) = +8 (for example). But since it can't lock on, it suffers a -2 penalty (no targeting computer) and a -8 penalty (for range) for an attack value of -2. Now, it becomes a rather difficult proposition to hit the Sharlin Cruiser.
If there is already a rule out there and I simply overlooked it, then disreguard...but if not, what do you all think?
Abraxus