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The Wave is not only in TNE but also in Agent of the Imperium, so it's definitely a part of Charted Space lore and it will not be retconned.
The Wave is not only in TNE but also in Agent of the Imperium, so it's definitely a part of Charted Space lore and it will not be retconned.
Fortunately we're free to ignore that. No Virus, Empress Wave, Rebellion, Hard Times, or even Singularity in my Traveller universe.
 
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I'd suggest that few of these are even arguable: they split the fan base in ways that echo down to today, and they shrunk the market for the game in ways that Mongoose - the best custodians of the game in forty years - are even now having to work hard to try and reverse.
I know that I stopped buying Traveller stuff when TNE arrived. That, after significantly reducing spending on Rebellion specific MT products. And it was only in MgT2 that I started buying again.
We either used the LBBs or RP'd BattleTech in the interim.
 
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I'm pretty sure everyone has things they don't like.

Some people hate that Foreven is a non-published sector.
I don't like USMC style combined armed Imperial Marines or Grandfather.
Some people don't like the Rebellion (but not all for the same reasons)
Some don't like Virus or The Empress Wave or this thing or that thing.

That's what you get when you have someone else doing the work for you. Sometimes they don't make the same decisions you would. You have to decide for yourself if, on balance, the things you like work for you more than the effort of removing the things you don't like.

My problem with GDW's material was not that they were telling a story per se, but rather with the products they released. If they had written the material as "Stuff you can have your players do" instead of "Things that are happening and you can't actually use any of it because you don't know where they are going and none of it is at a player character scale," it might have been okay. GDW didn't release a "how to use this to make your game interesting" until Hard Times. Which was way too late. T:NE, of course, should have just been its own setting. And maybe had a bit more support for "What if I don't want to be a Star Viking?".

I have the same problem with the Mongoose 5FW too. Where's the Naval Campaign Guide to the Fifth Frontier War? Where's the Hard Times equivalent for campaigns that aren't Honor Harrington?

And, to get back on topic, I would have liked more on cool things to have your players do as part of the Core Expeditions than we got. It's pretty cool, but still a bit too "what happened" and not enough "cool things you can do in your campaign!". But it does have some of that stuff.
 
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His first decade in charge of his setting was brilliant. He made a very specific setting with a very specific feel. That setting is still in use today, largely unaltered, having resisted many decades of mistakes that Marc made.

Some mistakes were in those he entrusted with the game (leading to such obvious and broadly-accepted mis-steps as Virus, the Black Curtain, the Empress Wave) as writers who naturally had a job and were of course not bound to in any way love the product they'd been told to write for next "exercised their creativity" and made mistake after mistake with their development of the setting. Meta-plot was the fashion and they wanted to shake things up. "How on earth do we create adventure in this setting? Let's destroy it and build anew in the chaos!"

Some mistakes were in the technical implementation of his own ideas: T4 was a shambles and T5 was intellectual onanism.

I'd suggest that few of these are even arguable: they split the fan base in ways that echo down to today, and they shrunk the market for the game in ways that Mongoose - the best custodians of the game in forty years - are even now having to work hard to try and reverse. Most of this post is just my opinion, and de gustibus non est disputandum. But the sales don't lie, and at a time when the rest of the TTRPG industry went through a gentle, albeit ultimately doomed renaissance, Traveller sank.

Some mistakes were due to his own boredom with the setting: see his approval of some of the above decisions when he was paying attention rather than focusing on - quite naturally - putting food on his table. And then there was AOtI - absolutely clearly a result of him reading Altered Carbon and thinking "I'm having that!" - which introduced changes that would wreck most Traveller campaigns if people actually thought through the consequences.

Those consequences, importantly, are something you are really the first to systematically demonstrate in a Traveller game product (maybe without even the "Traveller" qualifier), and you do so very well, I believe. By the end of Singularity a thoughtful reader can see just how complete the replacement of the 1105 Traveller in the light of those changes would really be (which, again, you explicitly state).
That's just like your opinion... man1772835455461.png
 
In TNE the wave travelled at the speed of light, the retconned wave is FTL

the retconned wave is a great deal more destructive than the original was intended to be.
The retconned wave was also because the writer in question didn't do the maths correctly.
 
Here's a question.
Page 32. To Unnamed (subcector N, Sector-7,5)
Is this a misprint?
Fulani-7/0
Yiklerdazhn -7/1
Zhdant -7/2
Zhdiedient -7/3
Driasera -7/4
Zhiensh -7/5
So should it be -7/6? Or does it count from zhdant, with zhdant being 1

Add if from Zhdant why -7
 
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Here's a question.
Page 32. To Unnamed (subcector N, Sector-7,5)
Is this a misprint?
Fulani-7/0
Yiklerdazhn -7/1
Zhdant -7/2
Zhdiedient -7/3
Driasera -7/4
Zhiensh -7/5
So should it be -7/6? Or does it count from zhdant, with zhdant being 1

Add if from Zhdant why -7
You’ll want to post this here to be sure they see it

 
The retconned wave was also because the writer in question didn't do the maths correctly.
Not at all.
The speed retcon was because the Wave would have already been known and wrecking the setting in Classic if it were merely lightspeed. 100 ly out from the Imperial border is already well into Gvurrdon, Tuglikki, Julian space, and Zhdant. Two of Mongoose's published sector books under 1e (Gvurrdon in Vargr and Ziafrplians in Zhodani) and one of GDWs (Mendan, IIRC, in Challenge) )would have needed to explain the Wave and show its effects up close, instead of just one of them being able to describe it as a distant but fast moving threat.
As an FTL phenomenon moving at roughly a parsec (one hex) per year, it is farther away in the Classic age, and doesn't affect any published sector.

Also, Marc wanted the Wave out of the way for other reasons, and at FTL speed it departs Charted Space in just a few centuries (c. 1450) instead of nearly a millennium (c.2000).

Those who prefer the Golden Age can ignore the retconned Wave even if it exists in their TU, since it is two-and-a-half sectors away, beyond 99% of Vargr space.

As for its effects, TNE's only words on that were that facilities the Wave reaches "go dark". That's it.
Martin's 1248 version is too weak for that. Marc's might be a bit strong.
 
Not at all.
The speed retcon was because the Wave would have already been known and wrecking the setting in Classic if it were merely lightspeed. 100 ly out from the Imperial border is already well into Gvurrdon, Tuglikki, Julian space, and Zhdant. Two of Mongoose's published sector books under 1e (Gvurrdon in Vargr and Ziafrplians in Zhodani) and one of GDWs (Mendan, IIRC, in Challenge) )would have needed to explain the Wave and show its effects up close, instead of just one of them being able to describe it as a distant but fast moving threat.
As an FTL phenomenon moving at roughly a parsec (one hex) per year, it is farther away in the Classic age, and doesn't affect any published sector.

Also, Marc wanted the Wave out of the way for other reasons, and at FTL speed it departs Charted Space in just a few centuries (c. 1450) instead of nearly a millennium (c.2000).

Those who prefer the Golden Age can ignore the retconned Wave even if it exists in their TU, since it is two-and-a-half sectors away, beyond 99% of Vargr space.

As for its effects, TNE's only words on that were that facilities the Wave reaches "go dark". That's it.
Martin's 1248 version is too weak for that. Marc's might be a bit strong.
The effects are shown in MM's novel Agent of the Imperium. If I remember right, there is technically a cure mentioned.
 
I always expected there to be an epic adventure published where the Travellers would ultimately get to find whatever McGuffin the author dreamed up to turn off the Wave.

(of course, Chadwick and Nilsen would not have got their hoped for future setting with psionic knights, but...)
 
The hate of TNR is strong in this one... 🫥 🐙

the wave already impacting "charted space" is obvious if the TNE light speed wave is back ported, the fact still remain Don got the maths wrong.

As to the effects already causing problems in parts of Zhodani and Vargr space since we have practically no setting information for either from canon sources then it is an easy addition

And finally we do know that the TNE wave would have done, Dave Nilsen told us when he was kindly answering questions. Sadly there was never an answer to what caused the wave.

This is one of the mysteries we may never get a definitive answer to, does Frank remember, does Dave? Did they ever discuss it or was it something for later. Marc doesn't know, Don never knew.

Another mystery that likely will never get an answer is what was the point of departure between the OTU timeline (now overwritten by Mongoose Charted Space timeline) and the GT ATU timeline. Loren always said he would one day reveal it. He never did.
 
The Empress Wave and its aftermath features promenantly in the sector I'm working on. According to the wiki, the Wave entered Rzakki Sector in 1033 and exits about 1075. I'm building the information and ships in 1105, so only 4 decades from the wave's passing. Well within living memory.
Now I admit my assumptions about the wave aren't fully canon. I see it as having both Psionic effects as well as gravitic ones that, while generally weak, can affect planets and disrupt systems and possibly jump space slightly. And I don't see a rise in Psionic availability but a suppression because of damage caused by random Psionic awakening causing madness and unconstrained random power manifestations leading to extreme fear of the effect retuning without warning.
I think it's an interesting concept and an opportunity to throw what otherwise may have been a static setting into something more chaotic with more adventure opportunities than just trading and running mercenary tickets. I know the setting has plenty of adventure opportunities without the wave, but I'm curious to see what I can do with it.
 
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