baithammer
Mongoose
Something a bit bigger and more aggressive.

Condottiere said:Using spinal mounts as a reference point, I'll speculate that destroyers don't exceed ten thousand tonnes, and fleet frigates are between two to five kay tonnes.
"Modern" frigates probably default to five gees and have a range of three to four parsecs; they either specialize in one role or are general purpose.
By tradition from CT cruisers start at about 25 kDt and use spinals, that is still very reasonable in MgT2. 5 kDt is destroyer territory.baithammer said:The key is capital ships in MGT 2ed are 5,000t which are the cruisers/carriers/battleships. ( Keeping Destroyers under 5,000t also makes them difficult to hit with spinal weapons.)
I agree with this to an extent, but I think it would only apply to the targeting gunners on capital ships' spinal mounts, and maybe some bays on flagships. Turret gunners? No. (And player character gunners probably want to be turret gunners, because adventurers don't typically travel in ships with spinal weapons.)AnotherDilbert said:The augmentations would cost peanuts compared to the equipment operated.
I think this would be a significant limiting factor on the use of augmentations. Although people in active military service would have access to specialized medical facilities that could work around augmentations, that's no longer true after they muster out. Do they come with permanent access to military hospitals?phavoc said:Who's to say that people will want to be augmented? Not everyone is interested in having tech grafted, sometimes permanently, on to their bodies. Even if it does provide an advantage.
Players might, but that's why their are disadvantages socially to body augments on some worlds.
baithammer said:The augmentations is question as a package exceed a gunners projected salary by around 353 mos of pay, not really a good investment for the navy in bulk.
I thought so too, but was proven wrong...baithammer said:Which only work for Ortillery and Bays/Spinal weapons as wafer jacks only grant Int/Edu skills, screens and turrets are dex based tasks.
Yet also:A Traveller using an Expert package may make a skill check as if he had the skill at the software’s Bandwidth -1. Only INT and EDU-based checks can be attempted, however. If a Traveller already has the skill, then an Expert package will grant DM+1 to his check.
Core, p155. Piloting a ship is DEX based.• A ship running an Intellect program and Expert Pilot can act as the pilot.
A ship running an Intellect program and Expert Pilot can act as the pilot.
Nope - I said in the 3I, not MgT2e rules.baithammer said:Which only work for Ortillery and Bays/Spinal weapons as wafer jacks only grant Int/Edu skills, screens and turrets are dex based tasks.