Condottiere said:You can correct a beam laser in real time.
AnotherDilbert said:Take a simple BB: 105 kDt, GCr 72.7, J-4, 9G, Armour 15, Hull 84700, Meson 8DD.h1ro said:I need to do the number crunching to see how big a difference it makes.AnotherDilbert said:Yes, but you also get rewarded with Hull points for encasing all that fuel into the battleships armour.
A BR with the same payload: 34 kDt, GCr 43.7 incl tender, J-0, 9G, Armour 15, Hull 20570, Meson 8DD.
A Docking Clamp J-4 tender is 11 kDt + 30 kDt Drop tank.
We get 1.66 BR for each BB, let's call it 5 BR vs 3 BB for equal budget.
3 BBs have Meson 24 DD and 254 100 Hull.
5 BRs have Meson 40 DD and 102 850 Hull.
BBs does 0.6 the damage and have 2.47 as much Hull. BBs win.
Perhaps we need bigger BRs with the bonus for being over 100 kDt?
A BRH would be: 101 kDt, GCr 129.2 incl J-4 tender, J-0, 9G, Armour 15, Hull 81473, Meson 24DD.
We get 1.77 BBs for each BRH.
1.77 BBs have 7 DD meson and 150 000 Hull against 24 DD and 81 500 Hull for the BRH.
BBs have 0.3 times the damage and 1.84 times the Hull. BRH wins.
Oops, I seem to have proven myself wrong.
The BBs will have more dodges available, since there are more of them; that and screens might save them. BRHs have a severe tactical problem of where to hide the tenders so that the enemy can't get to them, they cannot be close to the fighting.
I do not intend to ever drop the tanks, I agree that is logistically unacceptable. I use drop tanks since they are slightly cheaper than hull.h1ro said:I kinda figured that a sensible close escort would be left with the tender way out in the outer system and the tender's only expense would be the best stealth and countermeasures. Make the tender big enough and it ignores critical hits from the smaller ships and will have a decent number of hull points, make it a close structure to beef up the HP.
Not sure about drop tanks as that makes the tender reliant on fresh tanks in the target system, one that is possibly not friendly!
h1ro said:I haven't finished the BRH I spoke of, to be honest, it's a beast of a ship and there are other things I'd rather be doing with the time but at 120,000 tons you can get the largest meson spinal, max armour and enough bays and turrets to do a lot of damage. The 2e allows you to use virtual gunners so the crew/stateroom requirements are manageable.
What are people's thoughts on using multiple core computers? I can't recall if the rules say you can't, I know there's now a back up but why not multiples?
If we could use multiple computers we would just use hundreds of m/5, basically for free.A ship may have a maximum of two computers (a primary and a backup), but the second must have a lower Processing score than the primary.
AnotherDilbert said:I do not intend to ever drop the tanks, I agree that is logistically unacceptable. I use drop tanks since they are slightly cheaper than hull.
A small escort does not matter, if enemy warships can get at the tenders they die. Stealth would be desirable, but is very expensive. Superior stealth is economically unfeasible.
AnotherDilbert said:h1ro said:I haven't finished the BRH I spoke of, to be honest, it's a beast of a ship and there are other things I'd rather be doing with the time but at 120,000 tons you can get the largest meson spinal, max armour and enough bays and turrets to do a lot of damage. The 2e allows you to use virtual gunners so the crew/stateroom requirements are manageable.
What are people's thoughts on using multiple core computers? I can't recall if the rules say you can't, I know there's now a back up but why not multiples?
If we could use multiple computers we would just use hundreds of m/5, basically for free.A ship may have a maximum of two computers (a primary and a backup), but the second must have a lower Processing score than the primary.
I will continue with a single computer operating at a time.
And that limits Virtual Crew and Virtual Gunner for large ships. There is a lot of other software you want to run. Besides meatsacks can have greater skill than the software, which you really want.
No, I use them as RAW: No armour and easily destroyed. Hence only ships that do not plan on being shot at can rely on them.phavoc said:For drop tanks, do you assume that they have the same level or armor that hull does?
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From a combat perspective drop tanks should get shredded at the first incident of combat, hence drop tanks are also a liability in that sense.
Agreed, but it's a very small point.phavoc said:There's really no practical reason why you would be limited to having a backup computer of lesser quality.
This is the line of reasoning I took when I puzzled over how Traveller combat should work if real lasers of that power, sharpness, and steadiness of aim are assumed possible.locarno24 said:. . .
Assume shots are being exchanged at long range at 30,000km apart. That's 0.1 light seconds (because I like making maths easier).
. . . That means I have to guess your target point based on 0.2 seconds of unobserved acceleration.
. . .
This is the line of reasoning I took when I puzzled over how Traveller combat should work if real lasers of that power, sharpness, and steadiness of aim are assumed possible.locarno24 said:. . .
Assume shots are being exchanged at long range at 30,000km apart. That's 0.1 light seconds (because I like making maths easier).
. . . That means I have to guess your target point based on 0.2 seconds of unobserved acceleration.
. . .
How can we kill fighters streaking in towards dogfight?Reynard said:Going back to the original question, "I used to think of the Gazelle-class close escort as a mainstay of the Imperial Navy, but this text relegates the Gazelle to the most minor of roles. Does anyone dispute that or at least see a way to give the Gazelle a broader range of duties?".
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Question now is what would a true fleet escort look like?
We could use modular mounts, but a module containing either a 1 Dt turret or a 20 Dt PD Battery would probably waste space.baithammer said:Could use a mix of missile barbettes and pulse lasers with a couple of type 3 point defense systems. ( One type 3 to defend the ship with the second one to defend the escorted vessel.)
Usually would have more than one escort ship as well.
Fragmentation missiles can be an interesting touch.
Fighters are very effective against fighters, but among reasonably equal fighters the greater number will quickly win with limited losses.h1ro said:OK, I may be putting my foot in my mouth (again) but what about fighting fire with fire? Will fighters provide the best defence against fighters?
You could, but it would take a lot of space for the bay that would not be very effective. The bay launches only 3 torpedoes, such a small salvo will be killed by even a half-hearted EW action.baithammer said:Was thinking of an escort of around 1,900t with same speed as the escort ships but with 2x type 3 Point Defense systems, 8x triple pulse laser turrets, 8x Missile Barbettes and a single small torpedo bay so it has something to bear on bigger ships.