IMTU, I am always looking for "ultra high tech" stuff beyond Imperial norms as it is the year 1323, 75 years after the events of the TNE2 universe (one can look at my wiki here for a brief overview: http://www.obsidianportal.com/campaign/homage-to-peladon/wikis/main-page).
As such, I have been thinking of a FTL projectile thrower, which I'm tentatively calling an Alcubierre Gun built off of the principles of the Alcubierre drive (http://en.wikipedia.org/wiki/Alcubierre_drive), whereas the stumbling principle of having need for exotic matter with negative mass is solved with gravitics. Coming out of development in TL17-18 as greater gravitics control is seen with the development of the tractor beam; primarily it will be a "rail gun" type spinal weapon at this TL. Shell types will range from a magnetic bottle anti-matter explosive shell, to much simpler slugs of APBC (http://en.wikipedia.org/wiki/Armor-piercing_shot_and_shell) of bonded super dense ballistic caps. The weapon will allow nearly instantaneous hits at extreme range. Shell design will typically involve a gravitic unit at the base where one would find a primer, then onward the magnetic bottle for am containment or the ballistic cap assembly as seen in the wiki. Next I need to figure damage, 2x or 3x regular rail gun damage for the HG or TCS spinals?
As such, I have been thinking of a FTL projectile thrower, which I'm tentatively calling an Alcubierre Gun built off of the principles of the Alcubierre drive (http://en.wikipedia.org/wiki/Alcubierre_drive), whereas the stumbling principle of having need for exotic matter with negative mass is solved with gravitics. Coming out of development in TL17-18 as greater gravitics control is seen with the development of the tractor beam; primarily it will be a "rail gun" type spinal weapon at this TL. Shell types will range from a magnetic bottle anti-matter explosive shell, to much simpler slugs of APBC (http://en.wikipedia.org/wiki/Armor-piercing_shot_and_shell) of bonded super dense ballistic caps. The weapon will allow nearly instantaneous hits at extreme range. Shell design will typically involve a gravitic unit at the base where one would find a primer, then onward the magnetic bottle for am containment or the ballistic cap assembly as seen in the wiki. Next I need to figure damage, 2x or 3x regular rail gun damage for the HG or TCS spinals?