evo said:
Hi,
In your opinion, on the TL scale, where would you place :
- approximate use of technology
- the beginnings of terraforming
- good understanding of the mechanisms
- full control of advanced terraforming
Mssr Evo,
The "book answer"--for technology level required to achieve results, according to the Technology Level Scale found in
MgT's Library Data, pp63-66, the below answers maybe what you're asking for--if you're using a Traveller-mechanic ruleset setting.
Environment
:arrow: TL4--Crude Terraforming
:arrow: TL8--Early Weather Control
:arrow: TL12--Major terraforming/ Advanced Weather Control
:arrow: TL15--Complex Terraforming possible
:arrow: TL16--Global Terraforming, Hostile worlds
:arrow: TL17--Total Terraforming to 800km (diameter) worlds*
:arrow: TL18--Total Terraforming to 4000km (diameter) worlds**
:arrow: TL19--Total Terraforming
:arrow: TL20--Mobile Worlds (sublight speeds)
:arrow: TL21--Mobile Worlds (Jump Space), Rosettes
* Large asteroids, tiny moons
** Small moons, dwarf planets
In the Traveller setting, TL18 is the low end of the Ancients, Mssr Evo.
And what could be the implications on daily life ?
In the universe I intend to use, there's numerous terraformed worlds (and moons), and I need to know the TL's needed to do this, and if it does not fit, I would involve an ancient race (mysteriously disappeared without a trace), that would have paved the way (and maybe jumpgate, no jump drive onboard, like in Fading Suns - more control from Big Brother -).
Sounds great! Terraforming has been around before TL4 IMO, with mankind reshaping the landscape of his environment to suit his needs. Its a matter of scale, and how fast really. Terracing out mountainsides/ hillsides in Imperial China to grow rice for villages to cities that were placed deep with jungles across the world are some early examples of such works.
Altering an existing atmosphere is easier than say, creating an atmosphere where none existed before. But planets are large, and it takes time. In one of my writings for the game, there is a world within the piece that has been working since its founding on doing just such a thing. Marginally habitable at X722000-0 when the colony began, I have their population at 9 after 1800 years & various wars, and economic slowdowns to have brought changes to a modest X7339??-C at TL12. They project they are within 200 years of changing it to X7449??-C, or X7549??-C.
They have had a firm environmental grip on water reclamation/ recycling since their founding; their belting industry has brought over and dropped numerous ice laden asteroids to deposit onto the surface for atmosphere & Hydrosphere alteration. dirtside, many of their former pit-mines were linked as the water table was reached by canals to form lakes as mining at the sites ended, and they worked on reclaiming the surface area.
As I said, technology & technique increases, will improve time on the project. If you're 'Verse has been in space for a few centuries, and there were terraforming corporations formed from pre-space exploration Landscaping construction firms of old, then a lot of what you're asking for is quite plausible. Adding robots, and seeding worlds with plants & geneering animals to the specific various gravities there of course, speeds things along.
Terraforming 800km & 4000km moons, moonlets, asteroids that have scant amounts of gravity are of course higher tech solutions, because in order to keep an atmosphere on those worlds, one has to artificially create enough gravity to hold one to such a small planetary body, and might be the work of your Ancient/ Firstborn/ Elder race...
I actually sketch a "10 point" terraforming process, that span several decades :
1- observation and analyse
The terraformation process is tailored for a world, drones and sensors are deployed around the surface and deep in the ground to recover data.
2- R&D (probably the longest phase)
Engineers, scientists and experts seek the best solution to make the planet habitable (no transhumanism).
3- to 10 - ? (blank page, that's only the start. Preparation, sending robots, etc.)
Thank you for your ideas. Have a nice day.
In your 10 point plan, you of course must have what to do about
:?: existing atmosphere (if any);
:?: what to do about existing hydrosphere (if any),
:?: what to do about surface land (if any),
:?: and what to do about flora and fauna transplanting for human life to exist (if none, a complete ecosystem is needed), just for starters.
The rest of the plan is
:?: how to implement the changes,
:?: getting the manpower & machinery to make the changes in place,
:?: managing the changes (once the two steps above have been met),
:?: When the changes are complete, what is end result?
:?: Colonization can begin...
Just my thoughts on this, yours, and others MMV,