Golan2072
Cosmic Mongoose
Which generation rules did you use? The Space Opera/Hard Science optional rules (TMB p.180) partially solve this issue, as well as the minimum required TL rules (TMB p.179).Maedhros said:Just finished creating my sector, and all I can say is that the Imperium is populated by madmen of the highest order.
That Size 8/Atm 6/Temp 6/Hyd 7 Agricultural Garden world? Yeah, sure, a coupla' hunnerd backwater hicks settled there, probably because the Class E Starport had such lousy service it was easier to stay than to leave.
Six parsecs over, on the Size A/Atm C/Temp C/Hyd 0 hellhole? There packing them in, tens of billions of them! Forgot just one thing, though...didn't remember to actually bring any TECHNOLOGY to help deal with the harsh planetary surface conditions that are trying to exterminate them. Good thing they've got that "Procreate Like Rabbits" Custom to replace all the poor sots that got disintegrated in this morning's blast of the superheated molecular acid that passes for atmosphere on this planet.
First Imperial order of business: forced relocation of colonists :wink:
If you want to go even further simply double the Hard Science DMs for population. This way you'll mostly get low-pop hellholes and high-pop gardens, and since starport is tied to the population with these rules (and TL is influenced by starport), gardens would generally have better TLs and starports.