CheesyRobMan
Mongoose
I thought I would try introducing my Dad to ACTA, so the dining room table became the arena in which a Hyperion (me, minus fighters for simplicity's sake) and a Vorlon Destroyer (Dad) would duel.
Turn 1:
Destroyer charges straight at me, but is out of range by an inch or two. My Hyperion boresights the Destroyer and produces an embarrassingly good round of shooting, taking half the Destroyer's damage off in one go with the lasers. I was hoping to give my Dad an advantage since he'd never played before...
Turn 2:
A hurried explanation of basic movement tactics (i.e. "stay the heck out of my boresight, Dad") later, and the Destroyer gets its first shot at my Hyperion, but only manages to scratch the paint a bit. In return my pulse arrays are chewing chunks out of that "resilient" bio-armour.
Turn 3:
Dad's Destroyer curves away from me, trying to open up the range. My Hyperion turns the other way, going for side-arc shots. By this point I've managed to explain the drawbacks of going first against boresight enemies and I am made to move first in this and every subsequent turn.
Turn 4:
A good solid shot from the Destroyer at last, taking my Hyperion down to about half damage. My smaller guns continue to eat away at the Destroyer, with their effect amplified by the Ancients damage table and the measly self-repair of 2 per turn.
Turns 5-7:
A few boring turns as Dad works out that he wants to get into my side arc at about 16" range, and we jockey for position. I confess to not trying too hard at this point
Turn 8:
Finally the Destroyer gets to do its thing. A full volley of lightning gun fire slams into my Hyperion, leaving it crewless after a frankly silly number of criticals from one round of shooting!
I think it was a successful game in that he found it interesting. He was quite taken by the Narn paintjobs in the SFOS book so that may be the next step
I was a little dismayed at how poorly the Destroyer did against a Hyperion though, even given that he'd never played before. I thought Vorlon ships were meant to be tough?!
Turn 1:
Destroyer charges straight at me, but is out of range by an inch or two. My Hyperion boresights the Destroyer and produces an embarrassingly good round of shooting, taking half the Destroyer's damage off in one go with the lasers. I was hoping to give my Dad an advantage since he'd never played before...

Turn 2:
A hurried explanation of basic movement tactics (i.e. "stay the heck out of my boresight, Dad") later, and the Destroyer gets its first shot at my Hyperion, but only manages to scratch the paint a bit. In return my pulse arrays are chewing chunks out of that "resilient" bio-armour.
Turn 3:
Dad's Destroyer curves away from me, trying to open up the range. My Hyperion turns the other way, going for side-arc shots. By this point I've managed to explain the drawbacks of going first against boresight enemies and I am made to move first in this and every subsequent turn.
Turn 4:
A good solid shot from the Destroyer at last, taking my Hyperion down to about half damage. My smaller guns continue to eat away at the Destroyer, with their effect amplified by the Ancients damage table and the measly self-repair of 2 per turn.
Turns 5-7:
A few boring turns as Dad works out that he wants to get into my side arc at about 16" range, and we jockey for position. I confess to not trying too hard at this point

Turn 8:
Finally the Destroyer gets to do its thing. A full volley of lightning gun fire slams into my Hyperion, leaving it crewless after a frankly silly number of criticals from one round of shooting!
I think it was a successful game in that he found it interesting. He was quite taken by the Narn paintjobs in the SFOS book so that may be the next step
