Teaching my Dad to play

CheesyRobMan

Mongoose
I thought I would try introducing my Dad to ACTA, so the dining room table became the arena in which a Hyperion (me, minus fighters for simplicity's sake) and a Vorlon Destroyer (Dad) would duel.

Turn 1:
Destroyer charges straight at me, but is out of range by an inch or two. My Hyperion boresights the Destroyer and produces an embarrassingly good round of shooting, taking half the Destroyer's damage off in one go with the lasers. I was hoping to give my Dad an advantage since he'd never played before... :oops:

Turn 2:
A hurried explanation of basic movement tactics (i.e. "stay the heck out of my boresight, Dad") later, and the Destroyer gets its first shot at my Hyperion, but only manages to scratch the paint a bit. In return my pulse arrays are chewing chunks out of that "resilient" bio-armour.

Turn 3:
Dad's Destroyer curves away from me, trying to open up the range. My Hyperion turns the other way, going for side-arc shots. By this point I've managed to explain the drawbacks of going first against boresight enemies and I am made to move first in this and every subsequent turn.

Turn 4:
A good solid shot from the Destroyer at last, taking my Hyperion down to about half damage. My smaller guns continue to eat away at the Destroyer, with their effect amplified by the Ancients damage table and the measly self-repair of 2 per turn.

Turns 5-7:
A few boring turns as Dad works out that he wants to get into my side arc at about 16" range, and we jockey for position. I confess to not trying too hard at this point :)

Turn 8:
Finally the Destroyer gets to do its thing. A full volley of lightning gun fire slams into my Hyperion, leaving it crewless after a frankly silly number of criticals from one round of shooting!


I think it was a successful game in that he found it interesting. He was quite taken by the Narn paintjobs in the SFOS book so that may be the next step :D I was a little dismayed at how poorly the Destroyer did against a Hyperion though, even given that he'd never played before. I thought Vorlon ships were meant to be tough?!
 
The Hyperion is just a great ship. It's usually better for the first intro to use a Hyperion each, since it's got every arc represented and carries fighters.

Sounds like your old man is hooked, so start showing off pretty models and take it away.
 
CheesyRobMan said:
I thought Vorlon ships were meant to be tough?!

They are. Maybe rolling was bit poor though.

He could also simply have retreated out of engagement range and self-repair his ship before making another run. That's annoying aspect of Vorlons(and shadows). Don't KILL the ship and they can slink past your guns and be either in complete safety or hunting your weak ships(like those hermeses hanging back) while repairing at scary speed.

But the destroyer gun is pretty nasty one but with only AP can have less than succesfull rounds. If his damage dice rolling fails as well to get crits they can appear to be suprisingly weak.
 
Bear in mind the Vorlon list has been more or less totally redone in Armageddon (and the Destroyer is now really rather nastier and at Battle level and the Transport is now the raid level ship (which would be equivalent to your Hyperion)
 
Locutus9956 said:
Bear in mind the Vorlon list has been more or less totally redone in Armageddon (and the Destroyer is now really rather nastier and at Battle level and the Transport is now the raid level ship (which would be equivalent to your Hyperion)

Good point. Which version of Vorlons were used? I presumed armageddon(figuring newbie got point advantage) but if it was SFOS then it's much more understandable if Vorlon ship seemed to underperform.
 
i'm trying to get my dad playing too but i can't get anywhere despite he fact he realy likes b5. all he ever says is, its too complicated for me when he hasn't ever actually looked at the rules! oh well... maybe one day...
 
tneva82 said:
Good point. Which version of Vorlons were used? I presumed armageddon(figuring newbie got point advantage) but if it was SFOS then it's much more understandable if Vorlon ship seemed to underperform.

We used the SFOS Destroyer and Hyperion, just to save flicking between different books to check on stats and so on. I was looking to give him a slight advantage, but not a huge one like a whole PL-level gap.
 
Lord David the Denied said:
The Hyperion is just a great ship. It's usually better for the first intro to use a Hyperion each, since it's got every arc represented and carries fighters.

Because there isn't many ACTA player down here I end up giving a fair few intro games. The usual mix of ships I use is 2 vorchan and a centurion vs 2 warbirds and a Xill. In this mix you get ships with boresight, turrets, beam, DD, twin linked weapons, AP and SAP, antifighter, forward/side arcs, and various speeds and turn rates. I find this lets you get some of the main principles of how the game works across without drowning a newbe in detail. I leave fighters and intercepters for the next game. I usually take the centauri ships because that combination of league ships is quite forgiving for a new player to use. (the xill's turrets, and the fact that warbirds are hull 6) I also leave all the special actions except "all power to engines", and "all stop" out for the first game, just so I can get the essencials across first, then build on the special actions later.
 
Thanks. I can't think of a better way to put someone off a new game than by thrashing them in their first try at it. And I know it sounds selfish, but the more people I can get playing, the more people I get to play against.
 
Banichi said:
Thanks. I can't think of a better way to put someone off a new game than by thrashing them in their first try at it.

Hmm. Are we talking about somebody new to wargames in general or just new to ACTA? Don't know about rest of you but when I try new game against somebody who is not new I expect to be crushed in the game :lol:

Crushing I suffered in blood bowl was simply horrible :lol:

However if you are introducing complete newbies then giving them easier fleet/army/whatever to play is certainly good idea.
 
tneva82 said:
[Hmm. Are we talking about somebody new to wargames in general or just new to ACTA? Don't know about rest of you but when I try new game against somebody who is not new I expect to be crushed in the game :lol:

Most of the people I play against play other wargames. But space combat games are not that popular here, so usually they are new to that side of wargaming. Maybe I am being too nice, but hey, I get a kick out of playing this game nomatter what.( one of my favourate games ever was also one of my greatest defeats. To the Abbai no less!! :lol: that will teach me to pick on pacifists.) I think it comes from being a B5 fan for so long.
 
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