Table size

Banichi

Cosmic Mongoose
Just out of interest, what size tables do people usually play on. I'm just curious because on the weekend several of us played a 10 point battle level game. We pushed two of the clubs 6 by 4 tables together into a 6 by 8 monster, and it still felt too small. Instead of being able to manouver much it was a case of two battlelines moving together (CRUNCH). Each side tryed flanking moves with skirmishers that couldn't get past each others battleline and got spattered by the big guns. On the plus side 20 points worth of minis looked cool.
 
We usualy play between 5 point raid and 5 point 5 at our club and play on 6ft by 4ft tables.

We do find sometimes everything flows togeather, but as we get near an edge we just move everything accross etc.

10 point battle? :lol: which fleets were they, must have took a while and been impressive, would love to do a large game, but space and time does not allow!!! :cry:

Al
 
obviously the official table size is 6*4 FEET, yes guys, i;m using imperial measurment, I expect an EU measuring muppet to come and sue me now.
although the tabels we play on are 8*4, we usually play to the game guidelines anyway. we have been known to stick 6 or so tables end to end for a huge game (ir rather ID did it, not me) for the drakh invasion of earth scenario, as well as also an EA Clarkists versus Sheridan and Allies with literally hundreds of ships on the table(s) was great fun, I still remember my clarkist opponents face when the tashkat removed an Omega in one shot.
 
EA third age and Narn, vs Centauri. We had four players. I took 5 points of my centauri the other person on my side used 5 points of his centauri. Our opponants used 5 pts of my EA third age, and 5pts of my friends narns. Nothing like 5 primuses and an Octurian (I just finnished painting it) to warm your heart. Unfortunatly we only got 3 turns in before the club shut, and only did about 3 points of damage on each other.
 
My home table is 8x4, which will handle big battles (3 forces of 4 points at war sort of scale) reasonably and has handled one huge team battle (12 points of war a side) although this was a little crowded.

For battles at raid scale and below will normally lop 2' off the end unless using fast fleets like Dilgar v Drazi.
 
So far I have played four games, all 1 armageddon point. Either Minbari vs Shadows, or vs Vorlons. On a 4X6 table.

Because of the short range on most of the weapons, the ships have gotten clustered somewhere in the middle, and manuevering really becomes problematic.

Today we are moving up to 2 Arm pts, and going to add fighters. I have a feeling it is going to get very crowded very quickly. But this is a problem I have seen with every mini system I have played. I think the answer is to open up the weapon ranges. I have done this with all the systems I have played, and it has changed slow crowded, hard manuevering games in to much faster and dynamic games. I am wondering if this is being addressed in the new rules coming out.
 
just a sugestion, but if your getting clustered in the middle then it maybe a strategy problem, try diff strats especially with the vorlons as their weapons fire forward your oposing force should be trying to manouver behind them
 
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