Supplement Four said:
One part in the game where this is expressed is in movement. Remember that Speed-1 is human walking speed and Speed-2 is human running speed.
Range Band 0 - Contact Range
Range Band 1 - Very Short Range. 5m.
Range Band 2 - Short Range. 50m.
Range Band 3 - Medium Range. 150m.
Range Band 4 - Long Range. 500m.
Range Band 5 - Very Long Range. 1000m.
And so on...
A character, at Speed-1, can move from Contact to Very Short range in one combat round. That's a maximum 5 meter move. In round 2, the character can walk to Short Range. That's 6-50 meters away.
So, in round 3 the character can cover 100m, in round 4 400m and in round 5 500m, by round 10 he is doing 1000m a round, or possibly 10,000m, in a period of time which may be 1 minute, or may be an abstract representation of 10 seconds?
I like that MgT combat offers degree of accuracy, T5 seems very abstract.
On a different matter, you have cited AD&D a couple of times. I have played a lot of AD&D over the years, and am happy with 1 minute mellee rounds in that context, but Trav has a very different vibe. Not sure about your comments that the DMG was just Gygax's rough notes, that book certainly contains a lot of different things, but I always found it logically laid out and very easy to use, even as a 12 year old).
I don't have the Trav heritage of many on here, have only played MgT, but have played a lot of MgT in the last few years, and have found the system to be excellent. I judge MgT not in relation to previous versions of Trav, but on its own merits. Will take a lot of convincing for me to move to a different system for sci-fi gaming.
Egil