T2300 Character Creation Query 2

Hopeless

Mongoose
Has anyone had a look at the T2300 example of character generation?

Can't access the original thread where I am so using this to post my question.

When they get to bit where they select a skill covered by the education modifier it says its based on 1+ Education modifier however they then promptly pick two skills; Navigation & Comms at +0.

Does this mean they get to select an extra skill from both the core rules list of background skills AND one from the frontier list of background skills?
 
Hopeless said:
Has anyone had a look at the T2300 example of character generation?

Can't access the original thread where I am so using this to post my question.

When they get to bit where they select a skill covered by the education modifier it says its based on 1+ Education modifier however they then promptly pick two skills; Navigation & Comms at +0.

Does this mean they get to select an extra skill from both the core rules list of background skills AND one from the frontier list of background skills?

Nope. I think this is what they call a mistake.

Frontier or core characters get two fixed skills and a skill off the list for their region.

Bonus skills are 1 + EDU.

The example actually says:

Andersson receives one Education background skill (base 1 +0 DM from Edu).

He chooses Navigation 0 and Comms 0.

This would therefore be a typo, the rules and example both clearly say one education skill (base 1 + EDU).
 
If you look at page 87 it says:

2. Determine background:
a. Choose a Nationality.
b. Choose a Homeworld noting where it is located (Core or
Frontier).
c. Choose a Body Type limited by Homeworld gravity.
Record any Advantages or Disadvantages obtained.
d. Gain background skills based upon Frontier or Core.
e. Choose education skills per Traveller Core Rulebook but
only 1 + Education DM.
f. Generate character’s Background Options .
g. Generate or choose the character’s Focus.
h. Apply Homeworld gravity modifiers and DNA modifications
with associated Traits.
3. Enter a career:

Two skills fixed for either Core or Frontier, one skill picked from either the frontier or core list. Education skills as per the core rule book 1+ EDU.

So 4 + EDU skills at 0 then 6 skills at 0 from your first career. The homeworld influence is for the DNAMs available and for the whole Core/Frontier dynamic.

To be honest none of the worlds are going to be so far apart that you get differing skills based on trade codes. They are all colonies of Earth within two or three generations and still being settled. On the frontier you have ground or spacer but that’s about it.
 
Captain Jonah said:
Two skills fixed for either Core or Frontier, one skill picked from either the frontier or core list. Education skills as per the core rule book 1+ EDU.

So 4 + EDU skills at 0 then 6 skills at 0 from your first career. The homeworld influence is for the DNAMs available and for the whole Core/Frontier dynamic.

To be honest none of the worlds are going to be so far apart that you get differing skills based on trade codes. They are all colonies of Earth within two or three generations and still being settled. On the frontier you have ground or spacer but that’s about it.

Thanks I thought I was missing something!
 
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