Swordbreaker rules

elgrin

Mongoose
I am having memory fade, as I could swear that I have seen somewhere in one of the MRQ1 rulebooks a set of rules for use of Swordbreakers; and I cannot remember where.
One of my players has acquired one (a Dragonewt Gami), and I am trying to set the rules for use. If I cannot manage to find them, my ideas are
Firstly - a successful parry with the swordbreaker
Secondly - a successful Swordbreaker skill roll (a special skill of its own, separate to parrying)
Thirdly - damage
. ordinary success - D6 + 3 to opponents weapon
. Special success - full damage (9pts) to opponents weapon
. Critical success - Automatically breaks opponents weapon (if sword), others - thrusting or hafted - opposed strength check to see if opponent is disarmed.

Any comments or help anyone?

elgrin
 
From MRQ II Monster Coliseum:
Gami: A gami is a three-pronged swordcatcher made of
dragonbone, exceptionally effective at parrying.
Damage: 1D6+3; STR/DEX 9/10; Size M, Reach M, Combat
Manoeuvres: Pin Weapon – using a Gami allows this Combat
Manoeuvre without having to score a critical success; ENC 1;
AP/ HP 8/12.
 
The old rule is in my old GW 'Advanced Runequest' and utilized the old Resistance Table

Viking Shields, Sais, and some specially-made weapons can be used to catch an enemy edged weapon if the player can roll a special sucess parry against the attack. Then the parrying adventurer either may treat the situation as if his weapon has entangled the attacking weapon as in the option above, or rely on the resistance - pitting his STR against the armour points of the attacking weapon. If the swordbreaker ploy succeeds, the weapon breaks. Adding a sword- breaker option onto a regular weapon such as a broadsword doubles the cost of the weapon.
 
A Sai has stats and rules in the Arms and Equipment book.

Sai: Simple in design, the sai is a dagger-like weapon that does not
actually carry an edge except at the last bit of the tip of its three
prongs. Unlike a knife wielder, a sai fighter will only use the very tip
of the central prong to drag shallow furrows in flesh when slashing
– though the weapon is far deadlier when driven deep enough into
the wound to sink the other two prongs into the target as well.
When performing a stabbing attack that is not Parried a sai fighter
inflicts an additional +2 damage. Also, the three-pronged design of
the sai allows it to turn and capture bladed weapons. Anyone using
a sai is able to use the Pin Weapon Combat Manoeuvre without
having to score a critical success first.

Sai 1H 1D4+1 –/9 S M Pin Weapon 1 3/8 125 SP
 
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