Swashbucklers of Atlantis - Semi-Legend powered

Malakor

Banded Mongoose
I will be starting a new campaign in about 2 weeks and I put together my adventurer generation document over the weekend.

The game will be set in an alternate history earth where the 'new world' was named Atlantis by the discoverers, in honor of the legends of the lost continent. The year is 1745 and the game will center around the Anglish colonies. I'll be running it as an (obviously) Swashbuckling adventure, with bits of Lovecraftian horror, strange things in the dark places of the world, political intrigue and generally in an action movie style with an eye towards fun sessions.

WARNING!!!!!!!!
I've taken a hacksaw to the rules. I've ran the d100 rules in various forms for over two decades now, and I've run them as written (on rare occasion), and also with various changes that struck my fancy. These rules have some resemblance to the Legend rules, but there are also things from Openquest, Rolemaster, Harnmaster and other places as well as ideas I've pulled from the nether regions of my mind. If you are offended by NOT RAW, feel free to move along, I wont' be offended :D This is not a super-well put together document and is basically used to get my players ready to play. They don't need to know any of the rules I'll use beyond what I put in the How it Works section, and I know what I'll be doing. At some point I might put together a reasonably coherent GM guide. ;)
Consider yourselves warned.

That being said, I'm putting a link here of what I did, in case anyone wishes to look over it and see if there is anything within it that they would like to use.

http://www.box.com/s/d3d712500f9151f6930a

I'm starting a new blog, that will be used to cover some of the stuff I'm doing, and hopefully my players will actually make game-journal postings.
If any of the stuff in the above interests you, or if you just have a fascination for watching train-wrecks in progress, feel free to drop by:

http://swashbucklersofatlantis.blogspot.com/

If you have questions about what diseased section of my mind actually felt like something I did would be a good idea, feel free to ask. I'll answer, even if it's just "DammedifIknow!"
 
Very nice. Thanks for this - it looks very nice so far.

As an aside, you should add a copy of the OGL to the end and update section 15 to reference the Legend Core Rulebook and the OpenQuest SRD. Once you do that, it is entirely legal to distribute this work anywhere you please :wink:
 
Thanks PrimeEvil, I'll find a copy of that sometime today and update it.

Added OGL to both versions (with and without cover art) and uploaded updated files to Box.Com
 
I created a 'bestiary' today to give to my players. It has a handful of creature types in it, each with a short entry of 'common knowledge' that it would be reasonable for them to know. I've presented it as pages from a work by the daughter of Sir Isaac Newton, famous Natural Philosopher (who, unfortunately, in our world, left no (known, legitimate) progeny, as he never married).

If you are interested, the pdf can be found here:

http://www.box.com/s/c78b7ddb9d7bc12ddac0

It contains no game statistics, this if for players and I have a dislike for giving them too much in the way of game mechanics as I feel it takes away from the game itself.
 
You also need to put the "Legend Compatible Logo" on it, the use of which and the logo itself are downloadable from the Mongoose site. I believe Matt put a thread here in the forums for it with links.
 
DamonJynx said:
You also need to put the "Legend Compatible Logo" on it, the use of which and the logo itself are downloadable from the Mongoose site. I believe Matt put a thread here in the forums for it with links.

You can use any Open Game Content from the rulebooks without claiming full compatibility with the Legend rule system. Unless you are claiming compatibility with Legend, you don't really need to include the "Legend Compatible Logo" - although it is a nice touch to do so and helps to emphasize that your work is part of the same family of games (albeit with some modifications).
 
I specifically didn't use the label but put the disclaimer that it is "somewhat compatible" because I didn't figure Matt would appreciate my slapping a big Somewhat across the edge of the graphic :P (although I briefly considered it, but I didn't want it to be taken as a sign of disrespect, because none would have been intended)
 
Up to you, of course. I would have - only because it is compatible, to what degree is irrelevant (IMO), and because it includes the OGL.

Anyway, all that stuff aside. It is very good and creative. I like your style.

I think I'll do something similar, though most likely not quite as in-depth when I start any new campaigns.
 
I just heard from my players, they got together last night to create their adventurers for Sunday's game.

We have:
An Aegyptian Wizard of middle class birth with a golden singing voice (in fact he can shatter glass).

A young upper class/gentry Explorer born of Rural Eireish Merchants with the uncanny ability to know when people are near him.

A mercenary with sharp wits and a talent for tinkering and invention which hasn't been explored due to his dirt poor rural Anglish birth.

They managed their connections via the Explorer as a central hub, and I'll have them arriving in Boston aboard a ship on a dark and foggy night with the first session.

I'll post a recap of the session on my blog sometime next week, and here as well, if no one objects.
 
I have posted recaps of the first two sessions of play on my Swashbucklers of Atlantis blog if you wish to read about them
 
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